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LibJS: Make Cell::initialize() return void
Stop worrying about tiny OOMs. Work towards #20405
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parent
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18c54d8d40
Notes:
sideshowbarker
2024-07-17 05:09:48 +09:00
Author: https://github.com/awesomekling
Commit: 18c54d8d40
Pull-request: https://github.com/SerenityOS/serenity/pull/20420
804 changed files with 1330 additions and 2171 deletions
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@ -27,12 +27,10 @@ WebGLContextEvent::WebGLContextEvent(JS::Realm& realm, FlyString const& type, We
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WebGLContextEvent::~WebGLContextEvent() = default;
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JS::ThrowCompletionOr<void> WebGLContextEvent::initialize(JS::Realm& realm)
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void WebGLContextEvent::initialize(JS::Realm& realm)
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{
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MUST_OR_THROW_OOM(Base::initialize(realm));
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Base::initialize(realm);
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set_prototype(&Bindings::ensure_web_prototype<Bindings::WebGLContextEventPrototype>(realm, "WebGLContextEvent"));
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return {};
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}
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}
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@ -30,7 +30,7 @@ public:
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private:
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WebGLContextEvent(JS::Realm&, FlyString const& type, WebGLContextEventInit const& event_init);
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virtual JS::ThrowCompletionOr<void> initialize(JS::Realm&) override;
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virtual void initialize(JS::Realm&) override;
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String m_status_message;
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};
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@ -57,12 +57,10 @@ WebGLRenderingContext::WebGLRenderingContext(JS::Realm& realm, HTML::HTMLCanvasE
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WebGLRenderingContext::~WebGLRenderingContext() = default;
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JS::ThrowCompletionOr<void> WebGLRenderingContext::initialize(JS::Realm& realm)
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void WebGLRenderingContext::initialize(JS::Realm& realm)
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{
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MUST_OR_THROW_OOM(Base::initialize(realm));
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Base::initialize(realm);
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set_prototype(&Bindings::ensure_web_prototype<Bindings::WebGLRenderingContextPrototype>(realm, "WebGLRenderingContext"));
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return {};
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}
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}
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@ -21,7 +21,7 @@ public:
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virtual ~WebGLRenderingContext() override;
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private:
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virtual JS::ThrowCompletionOr<void> initialize(JS::Realm&) override;
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virtual void initialize(JS::Realm&) override;
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WebGLRenderingContext(JS::Realm&, HTML::HTMLCanvasElement&, NonnullOwnPtr<GL::GLContext> context, WebGLContextAttributes context_creation_parameters, WebGLContextAttributes actual_context_parameters);
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};
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