LibHTML: Use ImageLoader for <img> elements to defer bitmap decoding

We now wait until the pixels are actually needed before fully decoding
images in <img> elements.

This needs some more work and is currently a bit memory-wasteful since
we'll hang on to the raw image data forever.
This commit is contained in:
Andreas Kling 2019-10-15 21:53:08 +02:00
parent b4c0ea89d5
commit 18fa662eb2
Notes: sideshowbarker 2024-07-19 11:40:56 +09:00
3 changed files with 18 additions and 7 deletions

View file

@ -29,7 +29,8 @@ void HTMLImageElement::load_image(const String& src)
return;
}
m_bitmap = load_png_from_memory(data.data(), data.size());
m_image_data = data;
m_image_loader = ImageLoader::create(m_image_data.data(), m_image_data.size());
document().update_layout();
});
}
@ -41,8 +42,8 @@ int HTMLImageElement::preferred_width() const
if (ok)
return width;
if (m_bitmap)
return m_bitmap->width();
if (m_image_loader)
return m_image_loader->width();
return 0;
}
@ -54,8 +55,8 @@ int HTMLImageElement::preferred_height() const
if (ok)
return height;
if (m_bitmap)
return m_bitmap->height();
if (m_image_loader)
return m_image_loader->height();
return 0;
}
@ -71,5 +72,7 @@ RefPtr<LayoutNode> HTMLImageElement::create_layout_node(const StyleProperties* p
const GraphicsBitmap* HTMLImageElement::bitmap() const
{
return m_bitmap;
if (!m_image_loader)
return nullptr;
return m_image_loader->bitmap();
}