LibWeb/WebGL2: Implement getActiveUniformBlockName

This commit is contained in:
Luke Wilde 2024-12-16 19:32:24 +00:00 committed by Alexander Kalenik
commit 191ceb0f61
Notes: github-actions[bot] 2025-01-08 15:00:03 +00:00
2 changed files with 16 additions and 1 deletions

View file

@ -423,7 +423,7 @@ interface mixin WebGL2RenderingContextBase {
[FIXME] any getActiveUniforms(WebGLProgram program, sequence<GLuint> uniformIndices, GLenum pname);
[FIXME] GLuint getUniformBlockIndex(WebGLProgram program, DOMString uniformBlockName);
[FIXME] any getActiveUniformBlockParameter(WebGLProgram program, GLuint uniformBlockIndex, GLenum pname);
[FIXME] DOMString? getActiveUniformBlockName(WebGLProgram program, GLuint uniformBlockIndex);
DOMString? getActiveUniformBlockName(WebGLProgram program, GLuint uniformBlockIndex);
undefined uniformBlockBinding(WebGLProgram program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
// Vertex Array Objects