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LibWeb/WebGL2: Implement getActiveUniformBlockName
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github-actions[bot]
2025-01-08 15:00:03 +00:00
Author: https://github.com/Lubrsi
Commit: 191ceb0f61
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/2943
Reviewed-by: https://github.com/kalenikaliaksandr
2 changed files with 16 additions and 1 deletions
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@ -423,7 +423,7 @@ interface mixin WebGL2RenderingContextBase {
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[FIXME] any getActiveUniforms(WebGLProgram program, sequence<GLuint> uniformIndices, GLenum pname);
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[FIXME] GLuint getUniformBlockIndex(WebGLProgram program, DOMString uniformBlockName);
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[FIXME] any getActiveUniformBlockParameter(WebGLProgram program, GLuint uniformBlockIndex, GLenum pname);
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[FIXME] DOMString? getActiveUniformBlockName(WebGLProgram program, GLuint uniformBlockIndex);
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DOMString? getActiveUniformBlockName(WebGLProgram program, GLuint uniformBlockIndex);
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undefined uniformBlockBinding(WebGLProgram program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
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// Vertex Array Objects
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