mirror of
https://github.com/LadybirdBrowser/ladybird.git
synced 2025-04-20 19:45:12 +00:00
CodeGenerators: Unify generation of uniform{1,2,3,4}{i,f}v [WebGL]
This commit is contained in:
parent
544a0216cf
commit
194edbfd89
Notes:
github-actions[bot]
2024-12-13 08:20:21 +00:00
Author: https://github.com/kalenikaliaksandr Commit: https://github.com/LadybirdBrowser/ladybird/commit/194edbfd894 Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/2878 Reviewed-by: https://github.com/ADKaster Reviewed-by: https://github.com/gmta
1 changed files with 20 additions and 27 deletions
|
@ -697,40 +697,33 @@ public:
|
|||
continue;
|
||||
}
|
||||
|
||||
if (function.name == "uniform1fv"sv || function.name == "uniform2fv"sv || function.name == "uniform3fv"sv || function.name == "uniform4fv"sv) {
|
||||
if (function.name == "uniform1fv"sv || function.name == "uniform2fv"sv || function.name == "uniform3fv"sv || function.name == "uniform4fv"sv || function.name == "uniform1iv"sv || function.name == "uniform2iv"sv || function.name == "uniform3iv"sv || function.name == "uniform4iv"sv) {
|
||||
auto number_of_vector_elements = function.name.substring_view(7, 1);
|
||||
auto element_type = function.name.substring_view(8, 1);
|
||||
if (element_type == "f"sv) {
|
||||
function_impl_generator.set("cpp_element_type", "float"sv);
|
||||
function_impl_generator.set("typed_array_type", "Float32Array"sv);
|
||||
function_impl_generator.set("gl_postfix", "f"sv);
|
||||
} else if (element_type == "i"sv) {
|
||||
function_impl_generator.set("cpp_element_type", "int"sv);
|
||||
function_impl_generator.set("typed_array_type", "Int32Array"sv);
|
||||
function_impl_generator.set("gl_postfix", "i"sv);
|
||||
} else {
|
||||
VERIFY_NOT_REACHED();
|
||||
}
|
||||
function_impl_generator.set("number_of_vector_elements", number_of_vector_elements);
|
||||
function_impl_generator.append(R"~~~(
|
||||
if (v.has<Vector<float>>()) {
|
||||
auto& data = v.get<Vector<float>>();
|
||||
glUniform@number_of_vector_elements@fv(location->handle(), data.size() / @number_of_vector_elements@, data.data());
|
||||
if (v.has<Vector<@cpp_element_type@>>()) {
|
||||
auto& data = v.get<Vector<@cpp_element_type@>>();
|
||||
glUniform@number_of_vector_elements@@gl_postfix@v(location->handle(), data.size() / @number_of_vector_elements@, data.data());
|
||||
return;
|
||||
}
|
||||
|
||||
auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*v.get<GC::Root<WebIDL::BufferSource>>()->raw_object());
|
||||
auto& float32_array = verify_cast<JS::Float32Array>(typed_array_base);
|
||||
float const* data = float32_array.data().data();
|
||||
auto count = float32_array.array_length().length() / @number_of_vector_elements@;
|
||||
glUniform@number_of_vector_elements@fv(location->handle(), count, data);
|
||||
)~~~");
|
||||
continue;
|
||||
}
|
||||
|
||||
if (function.name == "uniform1iv"sv || function.name == "uniform2iv"sv || function.name == "uniform3iv"sv || function.name == "uniform4iv"sv) {
|
||||
auto number_of_vector_elements = function.name.substring_view(7, 1);
|
||||
function_impl_generator.set("number_of_vector_elements", number_of_vector_elements);
|
||||
function_impl_generator.append(R"~~~(
|
||||
if (v.has<Vector<int>>()) {
|
||||
auto& data = v.get<Vector<int>>();
|
||||
glUniform@number_of_vector_elements@iv(location->handle(), data.size() / @number_of_vector_elements@, data.data());
|
||||
return;
|
||||
}
|
||||
|
||||
auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*v.get<GC::Root<WebIDL::BufferSource>>()->raw_object());
|
||||
auto& int32_array = verify_cast<JS::Int32Array>(typed_array_base);
|
||||
int const* data = int32_array.data().data();
|
||||
auto count = int32_array.array_length().length() / @number_of_vector_elements@;
|
||||
glUniform@number_of_vector_elements@iv(location->handle(), count, data);
|
||||
auto& typed_array = verify_cast<JS::@typed_array_type@>(typed_array_base);
|
||||
@cpp_element_type@ const* data = typed_array.data().data();
|
||||
auto count = typed_array.array_length().length() / @number_of_vector_elements@;
|
||||
glUniform@number_of_vector_elements@@gl_postfix@v(location->handle(), count, data);
|
||||
)~~~");
|
||||
continue;
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue