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LibGL: Implement glPixelStorei
This sets the length of a row for the image to be transferred. This value is measured in pixels. When a rectangle with a width less than this value is transferred the remaining pixels of this row are skipped.
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19a08ff187
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sideshowbarker
2024-07-18 05:16:25 +09:00
Author: https://github.com/sunverwerth
Commit: 19a08ff187
Pull-request: https://github.com/SerenityOS/serenity/pull/9550
Reviewed-by: https://github.com/Quaker762 ✅
7 changed files with 79 additions and 31 deletions
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@ -35,7 +35,7 @@ public:
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virtual bool is_texture_2d() const override { return true; }
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void upload_texture_data(GLenum target, GLint lod, GLint internal_format, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
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void upload_texture_data(GLenum target, GLint lod, GLint internal_format, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels, size_t pixels_per_row);
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void replace_sub_texture_data(GLint lod, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* data);
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MipMap const& mipmap(unsigned lod) const;
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