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LibGfx: Add elliptical curves to Path
This commit is contained in:
parent
22f0953fe2
commit
1cffde7635
Notes:
sideshowbarker
2024-07-19 04:37:10 +09:00
Author: https://github.com/mattco98 Commit: https://github.com/SerenityOS/serenity/commit/1cffde76356 Pull-request: https://github.com/SerenityOS/serenity/pull/2861
6 changed files with 261 additions and 61 deletions
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@ -1297,10 +1297,70 @@ void Painter::for_each_line_segment_on_bezier_curve(const FloatPoint& control_po
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for_each_line_segment_on_bezier_curve(control_point, p1, p2, callback);
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}
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static void split_elliptical_arc(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& center, const FloatPoint radii, float x_axis_rotation, float theta_1, float theta_delta, Function<void(const FloatPoint&, const FloatPoint&)>& callback)
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{
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auto half_theta_delta = theta_delta / 2;
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auto theta_mid = theta_1 + half_theta_delta;
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auto xc = cosf(x_axis_rotation);
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auto xs = sinf(x_axis_rotation);
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auto tc = cosf(theta_1 + half_theta_delta);
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auto ts = sinf(theta_1 + half_theta_delta);
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auto x2 = xc * radii.x() * tc - xs * radii.y() * ts + center.x();
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auto y2 = xs * radii.x() * tc + xc * radii.y() * ts + center.y();
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FloatPoint mid_point = { x2, y2 };
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Painter::for_each_line_segment_on_elliptical_arc(p1, mid_point, center, radii, x_axis_rotation, theta_1, half_theta_delta, callback);
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Painter::for_each_line_segment_on_elliptical_arc(mid_point, p2, center, radii, x_axis_rotation, theta_mid, half_theta_delta, callback);
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}
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static bool can_approximate_elliptical_arc(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& center, const FloatPoint radii, float x_axis_rotation, float theta_1, float theta_delta)
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{
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constexpr static float tolerance = 1;
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auto half_theta_delta = theta_delta / 2.0f;
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auto xc = cosf(x_axis_rotation);
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auto xs = sinf(x_axis_rotation);
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auto tc = cosf(theta_1 + half_theta_delta);
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auto ts = sinf(theta_1 + half_theta_delta);
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auto x2 = xc * radii.x() * tc - xs * radii.y() * ts + center.x();
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auto y2 = xs * radii.x() * tc + xc * radii.y() * ts + center.y();
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auto ellipse_mid_point = FloatPoint { x2, y2 };
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auto line_mid_point = p1 + (p2 - p1) / 2.0f;
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return ellipse_mid_point.distance_from(line_mid_point) < tolerance;
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}
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void Painter::draw_quadratic_bezier_curve(const IntPoint& control_point, const IntPoint& p1, const IntPoint& p2, Color color, int thickness, LineStyle style)
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{
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for_each_line_segment_on_bezier_curve(FloatPoint(control_point.x(), control_point.y()), FloatPoint(p1.x(), p1.y()), FloatPoint(p2.x(), p2.y()), [&](const FloatPoint& p1, const FloatPoint& p2) {
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draw_line(IntPoint(p1.x(), p1.y()), IntPoint(p2.x(), p2.y()), color, thickness, style);
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for_each_line_segment_on_bezier_curve(FloatPoint(control_point), FloatPoint(p1), FloatPoint(p2), [&](const FloatPoint& fp1, const FloatPoint& fp2) {
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draw_line(IntPoint(fp1.x(), fp1.y()), IntPoint(fp2.x(), fp2.y()), color, thickness, style);
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});
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}
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void Painter::for_each_line_segment_on_elliptical_arc(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& center, const FloatPoint radii, float x_axis_rotation, float theta_1, float theta_delta, Function<void(const FloatPoint&, const FloatPoint&)>& callback)
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{
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if (can_approximate_elliptical_arc(p1, p2, center, radii, x_axis_rotation, theta_1, theta_delta)) {
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callback(p1, p2);
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} else {
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split_elliptical_arc(p1, p2, center, radii, x_axis_rotation, theta_1, theta_delta, callback);
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}
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}
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void Painter::for_each_line_segment_on_elliptical_arc(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& center, const FloatPoint radii, float x_axis_rotation, float theta_1, float theta_delta, Function<void(const FloatPoint&, const FloatPoint&)>&& callback)
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{
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for_each_line_segment_on_elliptical_arc(p1, p2, center, radii, x_axis_rotation, theta_1, theta_delta, callback);
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}
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void Painter::draw_elliptical_arc(const IntPoint& p1, const IntPoint& p2, const IntPoint& center, const FloatPoint& radii, float x_axis_rotation, float theta_1, float theta_delta, Color color, int thickness, LineStyle style)
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{
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for_each_line_segment_on_elliptical_arc(FloatPoint(p1), FloatPoint(p2), FloatPoint(center), radii, x_axis_rotation, theta_1, theta_delta, [&](const FloatPoint& fp1, const FloatPoint& fp2) {
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draw_line(IntPoint(fp1.x(), fp1.y()), IntPoint(fp2.x(), fp2.y()), color, thickness, style);
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});
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}
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@ -1331,21 +1391,27 @@ void Painter::stroke_path(const Path& path, Color color, int thickness)
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FloatPoint cursor;
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for (auto& segment : path.segments()) {
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switch (segment.type) {
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case Path::Segment::Type::Invalid:
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switch (segment.type()) {
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case Segment::Type::Invalid:
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ASSERT_NOT_REACHED();
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break;
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case Path::Segment::Type::MoveTo:
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cursor = segment.point;
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case Segment::Type::MoveTo:
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cursor = segment.point();
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break;
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case Path::Segment::Type::LineTo:
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draw_line(IntPoint(cursor.x(), cursor.y()), IntPoint(segment.point.x(), segment.point.y()), color, thickness);
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cursor = segment.point;
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case Segment::Type::LineTo:
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draw_line(cursor, segment.point(), color, thickness);
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cursor = segment.point();
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break;
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case Path::Segment::Type::QuadraticBezierCurveTo:
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ASSERT(segment.through.has_value());
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draw_quadratic_bezier_curve(IntPoint(segment.through.value().x(), segment.through.value().y()), IntPoint(cursor.x(), cursor.y()), IntPoint(segment.point.x(), segment.point.y()), color, thickness);
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cursor = segment.point;
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case Segment::Type::QuadraticBezierCurveTo: {
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auto& through = static_cast<const QuadraticBezierCurveSegment&>(segment).through();
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draw_quadratic_bezier_curve(through, cursor, segment.point(), color, thickness);
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cursor = segment.point();
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break;
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}
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case Segment::Type::EllipticalArcTo:
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auto& arc = static_cast<const EllipticalArcSegment&>(segment);
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draw_elliptical_arc(cursor, segment.point(), arc.center(), arc.radii(), arc.x_axis_rotation(), arc.theta_1(), arc.theta_delta(), color, thickness);
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cursor = segment.point();
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break;
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}
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}
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@ -1360,7 +1426,7 @@ void Painter::fill_path(Path& path, Color color, WindingRule winding_rule)
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if (segments.size() == 0)
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return;
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Vector<Path::LineSegment> active_list;
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Vector<Path::SplitLineSegment> active_list;
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active_list.ensure_capacity(segments.size());
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// first, grab the segments for the very first scanline
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@ -60,12 +60,13 @@ public:
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void draw_rect(const IntRect&, Color, bool rough = false);
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void draw_bitmap(const IntPoint&, const CharacterBitmap&, Color = Color());
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void draw_bitmap(const IntPoint&, const GlyphBitmap&, Color = Color());
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void draw_scaled_bitmap(const IntRect& dst_rect, const Gfx::Bitmap&, const IntRect& src_rect, float opacity = 1.0f);
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void draw_triangle(const IntPoint&, const IntPoint&, const IntPoint&, Color);
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void draw_ellipse_intersecting(const IntRect&, Color, int thickness = 1);
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void set_pixel(const IntPoint&, Color);
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void draw_line(const IntPoint&, const IntPoint&, Color, int thickness = 1, LineStyle style = LineStyle::Solid);
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void draw_quadratic_bezier_curve(const IntPoint& control_point, const IntPoint&, const IntPoint&, Color, int thickness = 1, LineStyle style = LineStyle::Solid);
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void draw_scaled_bitmap(const IntRect& dst_rect, const Gfx::Bitmap&, const IntRect& src_rect, float opacity = 1.0f);
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void draw_elliptical_arc(const IntPoint& p1, const IntPoint& p2, const IntPoint& center, const FloatPoint& radii, float x_axis_rotation, float theta_1, float theta_delta, Color, int thickness = 1, LineStyle style = LineStyle::Solid);
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void blit(const IntPoint&, const Gfx::Bitmap&, const IntRect& src_rect, float opacity = 1.0f);
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void blit_dimmed(const IntPoint&, const Gfx::Bitmap&, const IntRect& src_rect);
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void blit_brightened(const IntPoint&, const Gfx::Bitmap&, const IntRect& src_rect);
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@ -85,6 +86,9 @@ public:
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static void for_each_line_segment_on_bezier_curve(const FloatPoint& control_point, const FloatPoint& p1, const FloatPoint& p2, Function<void(const FloatPoint&, const FloatPoint&)>&);
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static void for_each_line_segment_on_bezier_curve(const FloatPoint& control_point, const FloatPoint& p1, const FloatPoint& p2, Function<void(const FloatPoint&, const FloatPoint&)>&&);
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static void for_each_line_segment_on_elliptical_arc(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& center, const FloatPoint radii, float x_axis_rotation, float theta_1, float theta_delta, Function<void(const FloatPoint&, const FloatPoint&)>&);
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static void for_each_line_segment_on_elliptical_arc(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& center, const FloatPoint radii, float x_axis_rotation, float theta_1, float theta_delta, Function<void(const FloatPoint&, const FloatPoint&)>&&);
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void stroke_path(const Path&, Color, int thickness);
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enum class WindingRule {
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@ -42,14 +42,14 @@ void Path::close()
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invalidate_split_lines();
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auto& last_point = m_segments.last().point;
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auto& last_point = m_segments.last().point();
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for (ssize_t i = m_segments.size() - 1; i >= 0; --i) {
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auto& segment = m_segments[i];
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if (segment.type == Segment::Type::MoveTo) {
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if (last_point == segment.point)
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if (segment.type() == Segment::Type::MoveTo) {
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if (last_point == segment.point())
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return;
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m_segments.append({ Segment::Type::LineTo, segment.point });
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append_segment<LineSegment>(segment.point());
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return;
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}
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}
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@ -66,7 +66,7 @@ void Path::close_all_subpaths()
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bool is_first_point_in_subpath { false };
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for (auto& segment : m_segments) {
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switch (segment.type) {
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switch (segment.type()) {
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case Segment::Type::MoveTo: {
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if (cursor.has_value() && !is_first_point_in_subpath) {
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// This is a move from a subpath to another
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@ -74,20 +74,21 @@ void Path::close_all_subpaths()
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// moving on to the next one
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ASSERT(start_of_subpath.has_value());
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m_segments.append({ Segment::Type::MoveTo, cursor.value() });
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m_segments.append({ Segment::Type::LineTo, start_of_subpath.value() });
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append_segment<MoveSegment>(cursor.value());
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append_segment<LineSegment>(start_of_subpath.value());
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}
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is_first_point_in_subpath = true;
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cursor = segment.point;
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cursor = segment.point();
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break;
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}
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case Segment::Type::LineTo:
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case Segment::Type::QuadraticBezierCurveTo:
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case Segment::Type::EllipticalArcTo:
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if (is_first_point_in_subpath) {
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start_of_subpath = cursor;
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is_first_point_in_subpath = false;
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}
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cursor = segment.point;
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cursor = segment.point();
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break;
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case Segment::Type::Invalid:
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ASSERT_NOT_REACHED();
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@ -101,7 +102,7 @@ String Path::to_string() const
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StringBuilder builder;
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builder.append("Path { ");
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for (auto& segment : m_segments) {
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switch (segment.type) {
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switch (segment.type()) {
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case Segment::Type::MoveTo:
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builder.append("MoveTo");
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break;
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@ -111,19 +112,35 @@ String Path::to_string() const
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case Segment::Type::QuadraticBezierCurveTo:
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builder.append("QuadraticBezierCurveTo");
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break;
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case Segment::Type::EllipticalArcTo:
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builder.append("EllipticalArcTo");
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break;
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case Segment::Type::Invalid:
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builder.append("Invalid");
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break;
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}
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builder.append('(');
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builder.append(segment.point.to_string());
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if (segment.through.has_value()) {
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builder.append(", ");
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builder.append(segment.through.value().to_string());
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}
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builder.append(')');
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builder.appendf("(%s", segment.point().to_string().characters());
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builder.append(' ');
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switch (segment.type()) {
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case Segment::Type::QuadraticBezierCurveTo:
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builder.append(", ");
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builder.append(static_cast<const QuadraticBezierCurveSegment&>(segment).through().to_string());
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break;
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case Segment::Type::EllipticalArcTo: {
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auto& arc = static_cast<const EllipticalArcSegment&>(segment);
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builder.appendf(", %s, %s, %f, %f, %f",
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arc.radii().to_string().characters(),
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arc.center().to_string().characters(),
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arc.x_axis_rotation(),
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arc.theta_1(),
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arc.theta_delta());
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break;
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}
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default:
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break;
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}
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builder.append(") ");
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}
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builder.append("}");
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return builder.to_string();
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@ -131,7 +148,7 @@ String Path::to_string() const
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void Path::segmentize_path()
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{
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Vector<LineSegment> segments;
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Vector<SplitLineSegment> segments;
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auto add_line = [&](const auto& p0, const auto& p1) {
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float ymax = p0.y(), ymin = p1.y(), x_of_ymin = p1.x(), x_of_ymax = p0.x();
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@ -152,26 +169,33 @@ void Path::segmentize_path()
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FloatPoint cursor { 0, 0 };
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for (auto& segment : m_segments) {
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switch (segment.type) {
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switch (segment.type()) {
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case Segment::Type::MoveTo:
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cursor = segment.point;
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cursor = segment.point();
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break;
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case Segment::Type::LineTo: {
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add_line(cursor, segment.point);
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cursor = segment.point;
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add_line(cursor, segment.point());
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cursor = segment.point();
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break;
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}
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case Segment::Type::QuadraticBezierCurveTo: {
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auto& control = segment.through.value();
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Painter::for_each_line_segment_on_bezier_curve(control, cursor, segment.point, [&](const FloatPoint& p0, const FloatPoint& p1) {
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auto& control = static_cast<QuadraticBezierCurveSegment&>(segment).through();
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Painter::for_each_line_segment_on_bezier_curve(control, cursor, segment.point(), [&](const FloatPoint& p0, const FloatPoint& p1) {
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add_line(p0, p1);
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});
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cursor = segment.point;
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cursor = segment.point();
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break;
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}
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case Segment::Type::EllipticalArcTo: {
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auto& arc = static_cast<EllipticalArcSegment&>(segment);
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Painter::for_each_line_segment_on_elliptical_arc(cursor, arc.point(), arc.center(), arc.radii(), arc.x_axis_rotation(), arc.theta_1(), arc.theta_delta(), [&](const FloatPoint& p0, const FloatPoint& p1) {
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add_line(p0, p1);
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});
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cursor = segment.point();
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break;
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}
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case Segment::Type::Invalid:
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ASSERT_NOT_REACHED();
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break;
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}
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}
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@ -27,6 +27,7 @@
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#pragma once
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#include <AK/HashMap.h>
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#include <AK/NonnullRefPtrVector.h>
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#include <AK/Optional.h>
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#include <AK/Vector.h>
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#include <LibGfx/FloatPoint.h>
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@ -34,44 +35,133 @@
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namespace Gfx {
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class Path {
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class Segment : public RefCounted<Segment> {
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public:
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struct Segment {
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enum class Type {
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Invalid,
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MoveTo,
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LineTo,
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QuadraticBezierCurveTo,
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};
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Type type { Type::Invalid };
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FloatPoint point;
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Optional<FloatPoint> through {};
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enum class Type {
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Invalid,
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MoveTo,
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LineTo,
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QuadraticBezierCurveTo,
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EllipticalArcTo,
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};
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Segment(const FloatPoint& point)
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: m_point(point)
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{
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}
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virtual ~Segment() = default;
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const FloatPoint& point() const { return m_point; }
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virtual Type type() const = 0;
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protected:
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FloatPoint m_point;
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};
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class MoveSegment final : public Segment {
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public:
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MoveSegment(const FloatPoint& point)
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: Segment(point)
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{
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}
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private:
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virtual Type type() const override { return Segment::Type::MoveTo; }
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};
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class LineSegment final : public Segment {
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public:
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LineSegment(const FloatPoint& point)
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: Segment(point)
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{
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}
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virtual ~LineSegment() override = default;
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private:
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virtual Type type() const override { return Segment::Type::LineTo; }
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};
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class QuadraticBezierCurveSegment final : public Segment {
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public:
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QuadraticBezierCurveSegment(const FloatPoint& point, const FloatPoint& through)
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: Segment(point)
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, m_through(through)
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{
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}
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virtual ~QuadraticBezierCurveSegment() override = default;
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const FloatPoint& through() const { return m_through; }
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private:
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virtual Type type() const override { return Segment::Type::QuadraticBezierCurveTo; }
|
||||
|
||||
FloatPoint m_through;
|
||||
};
|
||||
|
||||
class EllipticalArcSegment final : public Segment {
|
||||
public:
|
||||
EllipticalArcSegment(const FloatPoint& point, const FloatPoint& center, const FloatPoint radii, float x_axis_rotation, float theta_1, float theta_delta)
|
||||
: Segment(point)
|
||||
, m_center(center)
|
||||
, m_radii(radii)
|
||||
, m_x_axis_rotation(x_axis_rotation)
|
||||
, m_theta_1(theta_1)
|
||||
, m_theta_delta(theta_delta)
|
||||
{
|
||||
}
|
||||
|
||||
virtual ~EllipticalArcSegment() override = default;
|
||||
|
||||
const FloatPoint& center() const { return m_center; }
|
||||
const FloatPoint& radii() const { return m_radii; }
|
||||
float x_axis_rotation() const { return m_x_axis_rotation; }
|
||||
float theta_1() const { return m_theta_1; }
|
||||
float theta_delta() const { return m_theta_delta; }
|
||||
|
||||
private:
|
||||
virtual Type type() const override { return Segment::Type::EllipticalArcTo; }
|
||||
|
||||
FloatPoint m_center;
|
||||
FloatPoint m_radii;
|
||||
float m_x_axis_rotation;
|
||||
float m_theta_1;
|
||||
float m_theta_delta;
|
||||
};
|
||||
|
||||
class Path {
|
||||
public:
|
||||
Path() { }
|
||||
|
||||
void move_to(const FloatPoint& point)
|
||||
{
|
||||
m_segments.append({ Segment::Type::MoveTo, point });
|
||||
append_segment<MoveSegment>(point);
|
||||
}
|
||||
|
||||
void line_to(const FloatPoint& point)
|
||||
{
|
||||
m_segments.append({ Segment::Type::LineTo, point });
|
||||
append_segment<LineSegment>(point);
|
||||
invalidate_split_lines();
|
||||
}
|
||||
|
||||
void quadratic_bezier_curve_to(const FloatPoint& through, const FloatPoint& point)
|
||||
{
|
||||
m_segments.append({ Segment::Type::QuadraticBezierCurveTo, point, through });
|
||||
append_segment<QuadraticBezierCurveSegment>(point, through);
|
||||
invalidate_split_lines();
|
||||
}
|
||||
|
||||
void elliptical_arc_to(const FloatPoint& point, const FloatPoint& center, const FloatPoint& radii, float x_axis_rotation, float theta_1, float theta_delta)
|
||||
{
|
||||
append_segment<EllipticalArcSegment>(point, center, radii, x_axis_rotation, theta_1, theta_delta);
|
||||
invalidate_split_lines();
|
||||
}
|
||||
|
||||
void close();
|
||||
void close_all_subpaths();
|
||||
|
||||
struct LineSegment {
|
||||
struct SplitLineSegment {
|
||||
FloatPoint from, to;
|
||||
float inverse_slope;
|
||||
float x_of_minimum_y;
|
||||
|
@ -80,7 +170,7 @@ public:
|
|||
float x;
|
||||
};
|
||||
|
||||
const Vector<Segment>& segments() const { return m_segments; }
|
||||
const NonnullRefPtrVector<Segment>& segments() const { return m_segments; }
|
||||
const auto& split_lines()
|
||||
{
|
||||
if (m_split_lines.has_value())
|
||||
|
@ -99,9 +189,15 @@ private:
|
|||
}
|
||||
void segmentize_path();
|
||||
|
||||
Vector<Segment> m_segments;
|
||||
template<typename T, typename... Args>
|
||||
void append_segment(Args&&... args)
|
||||
{
|
||||
m_segments.append(adopt(*new T(forward<Args>(args)...)));
|
||||
}
|
||||
|
||||
Optional<Vector<LineSegment>> m_split_lines {};
|
||||
NonnullRefPtrVector<Segment> m_segments {};
|
||||
|
||||
Optional<Vector<SplitLineSegment>> m_split_lines {};
|
||||
};
|
||||
|
||||
inline const LogStream& operator<<(const LogStream& stream, const Path& path)
|
||||
|
|
|
@ -26,11 +26,18 @@
|
|||
|
||||
#include <AK/String.h>
|
||||
#include <LibGfx/Point.h>
|
||||
#include <LibGfx/FloatPoint.h>
|
||||
#include <LibIPC/Decoder.h>
|
||||
#include <LibIPC/Encoder.h>
|
||||
|
||||
namespace Gfx {
|
||||
|
||||
IntPoint::IntPoint(const FloatPoint& other)
|
||||
: m_x(other.x())
|
||||
, m_y(other.y())
|
||||
{
|
||||
}
|
||||
|
||||
String IntPoint::to_string() const
|
||||
{
|
||||
return String::format("[%d,%d]", x(), y());
|
||||
|
|
|
@ -35,6 +35,7 @@
|
|||
namespace Gfx {
|
||||
|
||||
class IntRect;
|
||||
class FloatPoint;
|
||||
|
||||
class IntPoint {
|
||||
public:
|
||||
|
@ -45,6 +46,8 @@ public:
|
|||
{
|
||||
}
|
||||
|
||||
IntPoint(const FloatPoint&);
|
||||
|
||||
int x() const { return m_x; }
|
||||
int y() const { return m_y; }
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue