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Everywhere: Pledge "sendfd" in WindowServer client programs
This is needed for the new way we transfer window backing stores.
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parent
0b0514d46b
commit
20915795a8
Notes:
sideshowbarker
2024-07-18 23:51:26 +09:00
Author: https://github.com/awesomekling
Commit: 20915795a8
49 changed files with 98 additions and 98 deletions
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@ -32,7 +32,7 @@
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int main(int, char**)
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{
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Core::EventLoop event_loop;
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if (pledge("stdio shared_buffer unix", nullptr) < 0) {
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if (pledge("stdio sendfd shared_buffer unix", nullptr) < 0) {
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perror("pledge");
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return 1;
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}
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@ -43,7 +43,7 @@ int main(int, char**)
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auto socket = Core::LocalSocket::take_over_accepted_socket_from_system_server();
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IPC::new_client_connection<ImageDecoder::ClientConnection>(socket.release_nonnull(), 1);
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if (pledge("stdio shared_buffer", nullptr) < 0) {
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if (pledge("stdio sendfd shared_buffer", nullptr) < 0) {
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perror("pledge");
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return 1;
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}
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