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LibWeb/WebGL: Enforce minimum size when resizing existing context
Previously the enforcement was only done on creation. Not enforcing it on change would cause a crash if the canvas width/height was set to zero or less.
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github-actions[bot]
2025-01-08 14:59:35 +00:00
Author: https://github.com/Lubrsi Commit: https://github.com/LadybirdBrowser/ladybird/commit/216d5b33beb Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/2943 Reviewed-by: https://github.com/kalenikaliaksandr
2 changed files with 8 additions and 2 deletions
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@ -129,7 +129,10 @@ Optional<WebGLContextAttributes> WebGL2RenderingContext::get_context_attributes(
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void WebGL2RenderingContext::set_size(Gfx::IntSize const& size)
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{
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context().set_size(size);
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Gfx::IntSize final_size;
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final_size.set_width(max(size.width(), 1));
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final_size.set_height(max(size.height(), 1));
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context().set_size(final_size);
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}
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void WebGL2RenderingContext::reset_to_default_state()
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@ -146,7 +146,10 @@ Optional<WebGLContextAttributes> WebGLRenderingContext::get_context_attributes()
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void WebGLRenderingContext::set_size(Gfx::IntSize const& size)
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{
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context().set_size(size);
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Gfx::IntSize final_size;
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final_size.set_width(max(size.width(), 1));
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final_size.set_height(max(size.height(), 1));
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context().set_size(final_size);
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}
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void WebGLRenderingContext::reset_to_default_state()
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