LibSoftGPU: Also interpolate normal during triangle clipping

This commit is contained in:
Stephan Unverwerth 2022-01-06 21:45:02 +01:00 committed by Ali Mohammad Pur
commit 21cad22535
Notes: sideshowbarker 2024-07-17 21:19:09 +09:00

View file

@ -48,6 +48,7 @@ Vertex Clipper::clip_intersection_point(const Vertex& p1, const Vertex& p2, Clip
out.clip_coordinates = mix(p1.clip_coordinates, p2.clip_coordinates, a);
out.color = mix(p1.color, p2.color, a);
out.tex_coord = mix(p1.tex_coord, p2.tex_coord, a);
out.normal = mix(p1.normal, p2.normal, a);
return out;
}