LibWeb: Use ints instead of DevicePixels in PaintOuterBoxShadowParams

DevicePixels concept should not leak from painting recording phase.
This commit is contained in:
Aliaksandr Kalenik 2024-06-07 16:02:50 +03:00 committed by Andreas Kling
commit 22bb476b6f
Notes: sideshowbarker 2024-07-17 08:55:54 +09:00
4 changed files with 120 additions and 119 deletions

View file

@ -22,12 +22,12 @@ Gfx::IntRect PaintOuterBoxShadow::bounding_rect() const
void PaintOuterBoxShadow::translate_by(Gfx::IntPoint const& offset)
{
outer_box_shadow_params.device_content_rect.translate_by(offset.to_type<DevicePixels>());
outer_box_shadow_params.device_content_rect.translate_by(offset);
}
void PaintInnerBoxShadow::translate_by(Gfx::IntPoint const& offset)
{
outer_box_shadow_params.device_content_rect.translate_by(offset.to_type<DevicePixels>());
outer_box_shadow_params.device_content_rect.translate_by(offset);
}
}

View file

@ -15,11 +15,11 @@ struct PaintOuterBoxShadowParams {
Gfx::Color color;
ShadowPlacement placement;
CornerRadii corner_radii;
DevicePixels offset_x;
DevicePixels offset_y;
DevicePixels blur_radius;
DevicePixels spread_distance;
DevicePixelRect device_content_rect;
int offset_x;
int offset_y;
int blur_radius;
int spread_distance;
Gfx::IntRect device_content_rect;
};
}

View file

@ -344,7 +344,7 @@ void RecordingPainter::apply_backdrop_filter(Gfx::IntRect const& backdrop_region
void RecordingPainter::paint_outer_box_shadow_params(PaintOuterBoxShadowParams params)
{
params.device_content_rect = state().translation.map(params.device_content_rect.to_type<int>()).to_type<DevicePixels>();
params.device_content_rect = state().translation.map(params.device_content_rect);
append(PaintOuterBoxShadow {
.outer_box_shadow_params = params,
});

View file

@ -26,16 +26,16 @@ void paint_inner_box_shadow(Gfx::Painter& painter, PaintOuterBoxShadowParams par
{
auto device_content_rect = params.device_content_rect;
DevicePixels offset_x = params.offset_x;
DevicePixels offset_y = params.offset_y;
DevicePixels blur_radius = params.blur_radius;
DevicePixels spread_distance = params.spread_distance;
int offset_x = params.offset_x;
int offset_y = params.offset_y;
int blur_radius = params.blur_radius;
int spread_distance = params.spread_distance;
auto shadows_bitmap_rect = device_content_rect.inflated(
blur_radius.value() + offset_y.value(),
blur_radius.value() + abs(offset_x.value()),
blur_radius.value() + abs(offset_y.value()),
blur_radius.value() + offset_x.value());
auto shadows_bitmap = Gfx::Bitmap::create(Gfx::BitmapFormat::BGRA8888, shadows_bitmap_rect.size().to_type<int>());
blur_radius + offset_y,
blur_radius + abs(offset_x),
blur_radius + abs(offset_y),
blur_radius + offset_x);
auto shadows_bitmap = Gfx::Bitmap::create(Gfx::BitmapFormat::BGRA8888, shadows_bitmap_rect.size());
if (shadows_bitmap.is_error()) {
dbgln("Unable to allocate temporary bitmap {} for box-shadow rendering: {}", device_content_rect, shadows_bitmap.error());
return;
@ -43,16 +43,16 @@ void paint_inner_box_shadow(Gfx::Painter& painter, PaintOuterBoxShadowParams par
auto shadow_bitmap = shadows_bitmap.release_value();
Gfx::Painter shadow_painter { *shadow_bitmap };
Gfx::AntiAliasingPainter shadow_aa_painter { shadow_painter };
auto device_content_rect_int = device_content_rect.to_type<int>();
auto device_content_rect_int = device_content_rect;
auto origin_device_content_rect = device_content_rect_int.translated(-device_content_rect_int.x(), -device_content_rect_int.y());
auto outer_shadow_rect = origin_device_content_rect.translated({ offset_x + blur_radius.value(), offset_y + blur_radius.value() });
auto spread_distance_value = spread_distance.value();
auto outer_shadow_rect = origin_device_content_rect.translated({ offset_x + blur_radius, offset_y + blur_radius });
auto spread_distance_value = spread_distance;
auto inner_shadow_rect = outer_shadow_rect.inflated(-spread_distance_value, -spread_distance_value, -spread_distance_value, -spread_distance_value);
outer_shadow_rect.inflate(
blur_radius.value() + offset_y.value(),
blur_radius.value() + abs(offset_x.value()),
blur_radius.value() + abs(offset_y.value()),
blur_radius.value() + offset_x.value());
blur_radius + offset_y,
blur_radius + abs(offset_x),
blur_radius + abs(offset_y),
blur_radius + offset_x);
auto top_left_corner = params.corner_radii.top_left;
auto top_right_corner = params.corner_radii.top_right;
auto bottom_right_corner = params.corner_radii.bottom_right;
@ -66,45 +66,45 @@ void paint_inner_box_shadow(Gfx::Painter& painter, PaintOuterBoxShadowParams par
shadow_painter.clear_rect(inner_shadow_rect, Color::Transparent);
}
Gfx::StackBlurFilter filter(*shadow_bitmap);
filter.process_rgba(blur_radius.value(), params.color);
filter.process_rgba(blur_radius, params.color);
Gfx::PainterStateSaver save { painter };
painter.add_clip_rect(device_content_rect_int);
painter.blit({ device_content_rect_int.left() - blur_radius.value(), device_content_rect_int.top() - blur_radius.value() },
painter.blit({ device_content_rect_int.left() - blur_radius, device_content_rect_int.top() - blur_radius },
*shadow_bitmap, shadow_bitmap->rect(), params.color.alpha() / 255.);
}
struct OuterBoxShadowMetrics {
DevicePixelRect shadow_bitmap_rect;
DevicePixelRect non_blurred_shadow_rect;
DevicePixelRect inner_bounding_rect;
DevicePixels blurred_edge_thickness;
DevicePixels double_radius;
DevicePixels blur_radius;
Gfx::IntRect shadow_bitmap_rect;
Gfx::IntRect non_blurred_shadow_rect;
Gfx::IntRect inner_bounding_rect;
int blurred_edge_thickness;
int double_radius;
int blur_radius;
DevicePixelRect top_left_corner_rect;
DevicePixelRect top_right_corner_rect;
DevicePixelRect bottom_right_corner_rect;
DevicePixelRect bottom_left_corner_rect;
Gfx::IntRect top_left_corner_rect;
Gfx::IntRect top_right_corner_rect;
Gfx::IntRect bottom_right_corner_rect;
Gfx::IntRect bottom_left_corner_rect;
DevicePixelPoint top_left_corner_blit_pos;
DevicePixelPoint top_right_corner_blit_pos;
DevicePixelPoint bottom_right_corner_blit_pos;
DevicePixelPoint bottom_left_corner_blit_pos;
Gfx::IntPoint top_left_corner_blit_pos;
Gfx::IntPoint top_right_corner_blit_pos;
Gfx::IntPoint bottom_right_corner_blit_pos;
Gfx::IntPoint bottom_left_corner_blit_pos;
DevicePixelSize top_left_corner_size;
DevicePixelSize top_right_corner_size;
DevicePixelSize bottom_right_corner_size;
DevicePixelSize bottom_left_corner_size;
Gfx::IntSize top_left_corner_size;
Gfx::IntSize top_right_corner_size;
Gfx::IntSize bottom_right_corner_size;
Gfx::IntSize bottom_left_corner_size;
DevicePixels left_start;
DevicePixels top_start;
DevicePixels right_start;
DevicePixels bottom_start;
int left_start;
int top_start;
int right_start;
int bottom_start;
DevicePixelRect left_edge_rect;
DevicePixelRect right_edge_rect;
DevicePixelRect top_edge_rect;
DevicePixelRect bottom_edge_rect;
Gfx::IntRect left_edge_rect;
Gfx::IntRect right_edge_rect;
Gfx::IntRect top_edge_rect;
Gfx::IntRect bottom_edge_rect;
CornerRadius top_left_shadow_corner;
CornerRadius top_right_shadow_corner;
@ -121,10 +121,10 @@ static OuterBoxShadowMetrics get_outer_box_shadow_configuration(PaintOuterBoxSha
auto bottom_right_corner = params.corner_radii.bottom_right;
auto bottom_left_corner = params.corner_radii.bottom_left;
DevicePixels offset_x = params.offset_x;
DevicePixels offset_y = params.offset_y;
DevicePixels blur_radius = params.blur_radius;
DevicePixels spread_distance = params.spread_distance;
auto offset_x = params.offset_x;
auto offset_y = params.offset_y;
auto blur_radius = params.blur_radius;
auto spread_distance = params.spread_distance;
// Our blur cannot handle radii over 255 so there's no point trying (255 is silly big anyway)
blur_radius = clamp(blur_radius, 0, 255);
@ -136,8 +136,8 @@ static OuterBoxShadowMetrics get_outer_box_shadow_configuration(PaintOuterBoxSha
auto spread_corner = [&](auto& corner) {
if (corner) {
corner.horizontal_radius += spread_distance.value();
corner.vertical_radius += spread_distance.value();
corner.horizontal_radius += spread_distance;
corner.vertical_radius += spread_distance;
}
};
@ -147,7 +147,7 @@ static OuterBoxShadowMetrics get_outer_box_shadow_configuration(PaintOuterBoxSha
spread_corner(bottom_left_shadow_corner);
auto expansion = spread_distance - (blur_radius * 2);
DevicePixelRect inner_bounding_rect = {
Gfx::IntRect inner_bounding_rect = {
device_content_rect.x() + offset_x - expansion,
device_content_rect.y() + offset_y - expansion,
device_content_rect.width() + 2 * expansion,
@ -162,10 +162,10 @@ static OuterBoxShadowMetrics get_outer_box_shadow_configuration(PaintOuterBoxSha
auto blurred_edge_thickness = blur_radius * 4;
auto default_corner_size = Gfx::IntSize { double_radius, double_radius };
auto top_left_corner_size = (top_left_shadow_corner ? top_left_shadow_corner.as_rect().size() : default_corner_size).to_type<DevicePixels>();
auto top_right_corner_size = (top_right_shadow_corner ? top_right_shadow_corner.as_rect().size() : default_corner_size).to_type<DevicePixels>();
auto bottom_left_corner_size = (bottom_left_shadow_corner ? bottom_left_shadow_corner.as_rect().size() : default_corner_size).to_type<DevicePixels>();
auto bottom_right_corner_size = (bottom_right_shadow_corner ? bottom_right_shadow_corner.as_rect().size() : default_corner_size).to_type<DevicePixels>();
auto top_left_corner_size = top_left_shadow_corner ? top_left_shadow_corner.as_rect().size() : default_corner_size;
auto top_right_corner_size = top_right_shadow_corner ? top_right_shadow_corner.as_rect().size() : default_corner_size;
auto bottom_left_corner_size = bottom_left_shadow_corner ? bottom_left_shadow_corner.as_rect().size() : default_corner_size;
auto bottom_right_corner_size = bottom_right_shadow_corner ? bottom_right_shadow_corner.as_rect().size() : default_corner_size;
auto non_blurred_shadow_rect = device_content_rect.inflated(spread_distance, spread_distance, spread_distance, spread_distance);
@ -174,11 +174,11 @@ static OuterBoxShadowMetrics get_outer_box_shadow_configuration(PaintOuterBoxSha
auto extra_edge_width = non_blurred_shadow_rect.width() % 2;
auto extra_edge_height = non_blurred_shadow_rect.height() % 2;
auto clip_corner_size = [&](auto& size, auto const& corner, DevicePixels x_bonus = 0, DevicePixels y_bonus = 0) {
auto max_x = (max_edge_width + x_bonus).value();
auto max_y = (max_edge_height + y_bonus).value();
auto min_x = max(corner.horizontal_radius, min(double_radius, max_x).value());
auto min_y = max(corner.vertical_radius, min(double_radius, max_y).value());
auto clip_corner_size = [&](auto& size, auto const& corner, int x_bonus = 0, int y_bonus = 0) {
auto max_x = max_edge_width + x_bonus;
auto max_y = max_edge_height + y_bonus;
auto min_x = max(corner.horizontal_radius, min(double_radius, max_x));
auto min_y = max(corner.vertical_radius, min(double_radius, max_y));
if (min_x <= max_x)
size.set_width(clamp(size.width(), min_x, max_x));
if (min_y <= max_y)
@ -190,7 +190,7 @@ static OuterBoxShadowMetrics get_outer_box_shadow_configuration(PaintOuterBoxSha
clip_corner_size(bottom_left_corner_size, bottom_left_corner, extra_edge_width);
clip_corner_size(bottom_right_corner_size, bottom_right_corner);
auto shadow_bitmap_rect = DevicePixelRect(
auto shadow_bitmap_rect = Gfx::IntRect {
0, 0,
max(max(
top_left_corner_size.width() + top_right_corner_size.width(),
@ -203,25 +203,26 @@ static OuterBoxShadowMetrics get_outer_box_shadow_configuration(PaintOuterBoxSha
top_right_corner_size.height() + bottom_right_corner_size.height()),
max(top_left_corner_size.height() + bottom_right_corner_size.height(),
bottom_left_corner_size.height() + top_right_corner_size.height()))
+ 1 + blurred_edge_thickness);
+ 1 + blurred_edge_thickness
};
auto top_left_corner_rect = DevicePixelRect {
auto top_left_corner_rect = Gfx::IntRect {
0, 0,
top_left_corner_size.width() + double_radius,
top_left_corner_size.height() + double_radius
};
auto top_right_corner_rect = DevicePixelRect {
auto top_right_corner_rect = Gfx::IntRect {
shadow_bitmap_rect.width() - (top_right_corner_size.width() + double_radius), 0,
top_right_corner_size.width() + double_radius,
top_right_corner_size.height() + double_radius
};
auto bottom_right_corner_rect = DevicePixelRect {
auto bottom_right_corner_rect = Gfx::IntRect {
shadow_bitmap_rect.width() - (bottom_right_corner_size.width() + double_radius),
shadow_bitmap_rect.height() - (bottom_right_corner_size.height() + double_radius),
bottom_right_corner_size.width() + double_radius,
bottom_right_corner_size.height() + double_radius
};
auto bottom_left_corner_rect = DevicePixelRect {
auto bottom_left_corner_rect = Gfx::IntRect {
0, shadow_bitmap_rect.height() - (bottom_left_corner_size.height() + double_radius),
bottom_left_corner_size.width() + double_radius,
bottom_left_corner_size.height() + double_radius
@ -232,10 +233,10 @@ static OuterBoxShadowMetrics get_outer_box_shadow_configuration(PaintOuterBoxSha
auto horizontal_top_edge_width = min(max_edge_height + extra_edge_height, double_radius) + double_radius;
auto vertical_left_edge_width = min(max_edge_width + extra_edge_width, double_radius) + double_radius;
DevicePixelRect left_edge_rect { 0, top_left_corner_rect.height(), vertical_left_edge_width, 1 };
DevicePixelRect right_edge_rect { shadow_bitmap_rect.width() - vertical_edge_width, top_right_corner_rect.height(), vertical_edge_width, 1 };
DevicePixelRect top_edge_rect { top_left_corner_rect.width(), 0, 1, horizontal_top_edge_width };
DevicePixelRect bottom_edge_rect { bottom_left_corner_rect.width(), shadow_bitmap_rect.height() - horizontal_edge_width, 1, horizontal_edge_width };
Gfx::IntRect left_edge_rect { 0, top_left_corner_rect.height(), vertical_left_edge_width, 1 };
Gfx::IntRect right_edge_rect { shadow_bitmap_rect.width() - vertical_edge_width, top_right_corner_rect.height(), vertical_edge_width, 1 };
Gfx::IntRect top_edge_rect { top_left_corner_rect.width(), 0, 1, horizontal_top_edge_width };
Gfx::IntRect bottom_edge_rect { bottom_left_corner_rect.width(), shadow_bitmap_rect.height() - horizontal_edge_width, 1, horizontal_edge_width };
auto left_start = inner_bounding_rect.left() - blurred_edge_thickness;
auto right_start = inner_bounding_rect.left() + inner_bounding_rect.width() + (blurred_edge_thickness - vertical_edge_width);
@ -313,8 +314,8 @@ void paint_outer_box_shadow(Gfx::Painter& painter, PaintOuterBoxShadowParams par
auto const& bottom_right_corner = params.corner_radii.bottom_right;
auto const& bottom_left_corner = params.corner_radii.bottom_left;
DevicePixels offset_x = params.offset_x;
DevicePixels offset_y = params.offset_y;
auto offset_x = params.offset_x;
auto offset_y = params.offset_y;
auto shadow_config = get_outer_box_shadow_configuration(params);
@ -356,11 +357,11 @@ void paint_outer_box_shadow(Gfx::Painter& painter, PaintOuterBoxShadowParams par
auto const& bottom_left_shadow_corner = shadow_config.bottom_left_shadow_corner;
auto fill_rect_masked = [](auto& painter, auto fill_rect, auto mask_rect, auto color) {
Gfx::DisjointRectSet<DevicePixels> rect_set;
Gfx::DisjointRectSet<int> rect_set;
rect_set.add(fill_rect);
auto shattered = rect_set.shatter(mask_rect);
for (auto& rect : shattered.rects())
painter.fill_rect(rect.template to_type<int>(), color);
painter.fill_rect(rect, color);
};
// If there's no blurring, nor rounded corners, we can save a lot of effort.
@ -371,7 +372,7 @@ void paint_outer_box_shadow(Gfx::Painter& painter, PaintOuterBoxShadowParams par
auto paint_shadow_infill = [&] {
if (!params.corner_radii.has_any_radius())
return painter.fill_rect(inner_bounding_rect.to_type<int>(), params.color);
return painter.fill_rect(inner_bounding_rect, params.color);
auto top_left_inner_width = top_left_corner_rect.width() - blurred_edge_thickness;
auto top_left_inner_height = top_left_corner_rect.height() - blurred_edge_thickness;
@ -382,45 +383,45 @@ void paint_outer_box_shadow(Gfx::Painter& painter, PaintOuterBoxShadowParams par
auto bottom_left_inner_width = bottom_left_corner_rect.width() - blurred_edge_thickness;
auto bottom_left_inner_height = bottom_left_corner_rect.height() - blurred_edge_thickness;
DevicePixelRect top_rect {
Gfx::IntRect top_rect {
inner_bounding_rect.x() + top_left_inner_width,
inner_bounding_rect.y(),
inner_bounding_rect.width() - top_left_inner_width - top_right_inner_width,
top_left_inner_height
};
DevicePixelRect right_rect {
Gfx::IntRect right_rect {
inner_bounding_rect.x() + inner_bounding_rect.width() - top_right_inner_width,
inner_bounding_rect.y() + top_right_inner_height,
top_right_inner_width,
inner_bounding_rect.height() - top_right_inner_height - bottom_right_inner_height
};
DevicePixelRect bottom_rect {
Gfx::IntRect bottom_rect {
inner_bounding_rect.x() + bottom_left_inner_width,
inner_bounding_rect.y() + inner_bounding_rect.height() - bottom_right_inner_height,
inner_bounding_rect.width() - bottom_left_inner_width - bottom_right_inner_width,
bottom_right_inner_height
};
DevicePixelRect left_rect {
Gfx::IntRect left_rect {
inner_bounding_rect.x(),
inner_bounding_rect.y() + top_left_inner_height,
bottom_left_inner_width,
inner_bounding_rect.height() - top_left_inner_height - bottom_left_inner_height
};
DevicePixelRect inner = {
Gfx::IntRect inner = {
left_rect.x() + left_rect.width(),
left_rect.y(),
inner_bounding_rect.width() - left_rect.width() - right_rect.width(),
inner_bounding_rect.height() - top_rect.height() - bottom_rect.height()
};
painter.fill_rect(top_rect.to_type<int>(), params.color);
painter.fill_rect(right_rect.to_type<int>(), params.color);
painter.fill_rect(bottom_rect.to_type<int>(), params.color);
painter.fill_rect(left_rect.to_type<int>(), params.color);
painter.fill_rect(inner.to_type<int>(), params.color);
painter.fill_rect(top_rect, params.color);
painter.fill_rect(right_rect, params.color);
painter.fill_rect(bottom_rect, params.color);
painter.fill_rect(left_rect, params.color);
painter.fill_rect(inner, params.color);
};
auto shadows_bitmap = Gfx::Bitmap::create(Gfx::BitmapFormat::BGRA8888, shadow_bitmap_rect.size().to_type<int>());
auto shadows_bitmap = Gfx::Bitmap::create(Gfx::BitmapFormat::BGRA8888, shadow_bitmap_rect.size());
if (shadows_bitmap.is_error()) {
dbgln("Unable to allocate temporary bitmap {} for box-shadow rendering: {}", shadow_bitmap_rect, shadows_bitmap.error());
return;
@ -430,34 +431,34 @@ void paint_outer_box_shadow(Gfx::Painter& painter, PaintOuterBoxShadowParams par
Gfx::AntiAliasingPainter aa_corner_painter { corner_painter };
aa_corner_painter.fill_rect_with_rounded_corners(
shadow_bitmap_rect.shrunken(double_radius, double_radius, double_radius, double_radius).to_type<int>(),
shadow_bitmap_rect.shrunken(double_radius, double_radius, double_radius, double_radius),
params.color, top_left_shadow_corner, top_right_shadow_corner, bottom_right_shadow_corner, bottom_left_shadow_corner);
Gfx::StackBlurFilter filter(*shadow_bitmap);
filter.process_rgba(blur_radius.value(), params.color);
filter.process_rgba(blur_radius, params.color);
auto paint_shadow = [&](DevicePixelRect clip_rect) {
auto paint_shadow = [&](Gfx::IntRect clip_rect) {
Gfx::PainterStateSaver save { painter };
painter.add_clip_rect(clip_rect.to_type<int>());
painter.add_clip_rect(clip_rect);
paint_shadow_infill();
// Corners
painter.blit(top_left_corner_blit_pos.to_type<int>(), shadow_bitmap, top_left_corner_rect.to_type<int>());
painter.blit(top_right_corner_blit_pos.to_type<int>(), shadow_bitmap, top_right_corner_rect.to_type<int>());
painter.blit(bottom_left_corner_blit_pos.to_type<int>(), shadow_bitmap, bottom_left_corner_rect.to_type<int>());
painter.blit(bottom_right_corner_blit_pos.to_type<int>(), shadow_bitmap, bottom_right_corner_rect.to_type<int>());
painter.blit(top_left_corner_blit_pos, shadow_bitmap, top_left_corner_rect);
painter.blit(top_right_corner_blit_pos, shadow_bitmap, top_right_corner_rect);
painter.blit(bottom_left_corner_blit_pos, shadow_bitmap, bottom_left_corner_rect);
painter.blit(bottom_right_corner_blit_pos, shadow_bitmap, bottom_right_corner_rect);
// Horizontal edges
for (auto x = inner_bounding_rect.left() + (bottom_left_corner_size.width() - double_radius); x < inner_bounding_rect.right() - (bottom_right_corner_size.width() - double_radius); ++x)
painter.blit({ x, bottom_start }, shadow_bitmap, bottom_edge_rect.to_type<int>());
painter.blit({ x, bottom_start }, shadow_bitmap, bottom_edge_rect);
for (auto x = inner_bounding_rect.left() + (top_left_corner_size.width() - double_radius); x < inner_bounding_rect.right() - (top_right_corner_size.width() - double_radius); ++x)
painter.blit({ x, top_start }, shadow_bitmap, top_edge_rect.to_type<int>());
painter.blit({ x, top_start }, shadow_bitmap, top_edge_rect);
// Vertical edges
for (auto y = inner_bounding_rect.top() + (top_right_corner_size.height() - double_radius); y < inner_bounding_rect.bottom() - (bottom_right_corner_size.height() - double_radius); ++y)
painter.blit({ right_start, y }, shadow_bitmap, right_edge_rect.to_type<int>());
painter.blit({ right_start, y }, shadow_bitmap, right_edge_rect);
for (auto y = inner_bounding_rect.top() + (top_left_corner_size.height() - double_radius); y < inner_bounding_rect.bottom() - (bottom_left_corner_size.height() - double_radius); ++y)
painter.blit({ left_start, y }, shadow_bitmap, left_edge_rect.to_type<int>());
painter.blit({ left_start, y }, shadow_bitmap, left_edge_rect);
};
// FIXME: Painter only lets us define a clip-rect which discards drawing outside of it, whereas here we want
@ -505,25 +506,25 @@ void paint_outer_box_shadow(Gfx::Painter& painter, PaintOuterBoxShadowParams par
if (top_left_corner) {
// Inside the top left corner (the part outside the border radius)
auto top_left = top_left_corner.as_rect().to_type<DevicePixels>().translated(device_content_rect.top_left());
auto top_left = top_left_corner.as_rect().translated(device_content_rect.top_left());
paint_shadow(top_left);
}
if (top_right_corner) {
// Inside the top right corner (the part outside the border radius)
auto top_right = top_right_corner.as_rect().to_type<DevicePixels>().translated(device_content_rect.top_right().translated(-top_right_corner.horizontal_radius, 0));
auto top_right = top_right_corner.as_rect().translated(device_content_rect.top_right().translated(-top_right_corner.horizontal_radius, 0));
paint_shadow(top_right);
}
if (bottom_right_corner) {
// Inside the bottom right corner (the part outside the border radius)
auto bottom_right = bottom_right_corner.as_rect().to_type<DevicePixels>().translated(device_content_rect.bottom_right().translated(-bottom_right_corner.horizontal_radius, -bottom_right_corner.vertical_radius));
auto bottom_right = bottom_right_corner.as_rect().translated(device_content_rect.bottom_right().translated(-bottom_right_corner.horizontal_radius, -bottom_right_corner.vertical_radius));
paint_shadow(bottom_right);
}
if (bottom_left_corner) {
// Inside the bottom left corner (the part outside the border radius)
auto bottom_left = bottom_left_corner.as_rect().to_type<DevicePixels>().translated(device_content_rect.bottom_left().translated(0, -bottom_left_corner.vertical_radius));
auto bottom_left = bottom_left_corner.as_rect().translated(device_content_rect.bottom_left().translated(0, -bottom_left_corner.vertical_radius));
paint_shadow(bottom_left);
}
}
@ -537,10 +538,10 @@ void paint_box_shadow(PaintContext& context,
{
// Note: Box-shadow layers are ordered front-to-back, so we paint them in reverse
for (auto& box_shadow_data : box_shadow_layers.in_reverse()) {
DevicePixels offset_x = context.rounded_device_pixels(box_shadow_data.offset_x);
DevicePixels offset_y = context.rounded_device_pixels(box_shadow_data.offset_y);
DevicePixels blur_radius = context.rounded_device_pixels(box_shadow_data.blur_radius);
DevicePixels spread_distance = context.rounded_device_pixels(box_shadow_data.spread_distance);
auto offset_x = context.rounded_device_pixels(box_shadow_data.offset_x);
auto offset_y = context.rounded_device_pixels(box_shadow_data.offset_y);
auto blur_radius = context.rounded_device_pixels(box_shadow_data.blur_radius);
auto spread_distance = context.rounded_device_pixels(box_shadow_data.spread_distance);
DevicePixelRect device_content_rect;
if (box_shadow_data.placement == ShadowPlacement::Inner) {
@ -557,11 +558,11 @@ void paint_box_shadow(PaintContext& context,
.top_right = border_radii.top_right.as_corner(context),
.bottom_right = border_radii.bottom_right.as_corner(context),
.bottom_left = border_radii.bottom_left.as_corner(context) },
.offset_x = offset_x,
.offset_y = offset_y,
.blur_radius = blur_radius,
.spread_distance = spread_distance,
.device_content_rect = device_content_rect,
.offset_x = offset_x.value(),
.offset_y = offset_y.value(),
.blur_radius = blur_radius.value(),
.spread_distance = spread_distance.value(),
.device_content_rect = device_content_rect.to_type<int>(),
};
if (box_shadow_data.placement == ShadowPlacement::Inner) {