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LibWeb: Pass PaintingSurface into DisplayListPlayer::execute()
Deleteing set_surface() makes DisplayListPlayer API a bit more intuitive because now caller doesn't have to think whether it's necessary to restore previous surface after execution, instead DisplayListPlayer takes care of it by maintaining a stack of surfaces.
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github-actions[bot]
2025-04-01 21:40:08 +00:00
Author: https://github.com/kalenikaliaksandr
Commit: 24527b6ae3
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/4175
7 changed files with 18 additions and 19 deletions
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@ -100,8 +100,7 @@ RefPtr<Gfx::ImmutableBitmap> SVGMaskable::calculate_mask_of_svg(PaintContext& co
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StackingContext::paint_svg(paint_context, paintable, PaintPhase::Foreground);
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auto painting_surface = Gfx::PaintingSurface::wrap_bitmap(*mask_bitmap);
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DisplayListPlayerSkia display_list_player;
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display_list_player.set_surface(painting_surface);
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display_list_player.execute(display_list);
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display_list_player.execute(display_list, painting_surface);
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return mask_bitmap;
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};
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RefPtr<Gfx::Bitmap> mask_bitmap = {};
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