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WindowServer: Remove "unsafe" flag in WSMessageLoop::post_event().
This hack is no longer needed now that we have a Finalizer process that can take locks without having to worry about the interrupt flag.
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parent
f7b25773ab
commit
26230c0647
Notes:
sideshowbarker
2024-07-19 15:47:21 +09:00
Author: https://github.com/awesomekling Commit: https://github.com/SerenityOS/serenity/commit/26230c0647c
3 changed files with 4 additions and 13 deletions
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@ -77,7 +77,7 @@ int Process::gui$destroy_window(int window_id)
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if (it == m_windows.end())
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return -EBADWINDOW;
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auto message = make<WSMessage>(WSMessage::WM_DestroyWindow);
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WSMessageLoop::the().post_message((*it).value.leak_ptr(), move(message), true);
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WSMessageLoop::the().post_message((*it).value.leak_ptr(), move(message));
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m_windows.remove(window_id);
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return 0;
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}
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@ -258,12 +258,10 @@ int Process::gui$set_global_cursor_tracking_enabled(int window_id, bool enabled)
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void Process::destroy_all_windows()
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{
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InterruptFlagSaver saver;
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sti();
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for (auto& it : m_windows) {
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auto message = make<WSMessage>(WSMessage::WM_DestroyWindow);
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it.value->notify_process_died(Badge<Process>());
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WSMessageLoop::the().post_message(it.value.leak_ptr(), move(message), true);
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WSMessageLoop::the().post_message(it.value.leak_ptr(), move(message));
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}
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m_windows.clear();
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}
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@ -67,15 +67,8 @@ int WSMessageLoop::exec()
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}
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}
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void WSMessageLoop::post_message(WSMessageReceiver* receiver, OwnPtr<WSMessage>&& message, bool unsafe)
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void WSMessageLoop::post_message(WSMessageReceiver* receiver, OwnPtr<WSMessage>&& message)
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{
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if (unsafe) {
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// FIXME: This is such a hack. It should not exist.
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m_queued_messages.append({ receiver, move(message) });
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if (current != m_server_process)
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m_server_process->request_wakeup();
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return;
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}
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LOCKER(m_lock);
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#ifdef WSEVENTLOOP_DEBUG
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dbgprintf("WSMessageLoop::post_message: {%u} << receiver=%p, message=%p\n", m_queued_messages.size(), receiver, message.ptr());
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@ -15,7 +15,7 @@ public:
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int exec();
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void post_message(WSMessageReceiver* receiver, OwnPtr<WSMessage>&&, bool unsafe = false);
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void post_message(WSMessageReceiver* receiver, OwnPtr<WSMessage>&&);
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static WSMessageLoop& the();
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