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LibGL+LibSoftGPU: Implement more of GL_LIGHT_MODEL_COLOR_CONTROL
This gets rid of a place where OpenGL was leaking into LibSoftGPU.
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284a629ab4
Notes:
sideshowbarker
2024-07-17 16:40:30 +09:00
Author: https://github.com/gmta
Commit: 284a629ab4
Pull-request: https://github.com/SerenityOS/serenity/pull/13209
Reviewed-by: https://github.com/Quaker762 ✅
Reviewed-by: https://github.com/sunverwerth ✅
5 changed files with 24 additions and 14 deletions
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@ -813,7 +813,7 @@ void Device::draw_primitives(PrimitiveType primitive_type, FloatMatrix4x4 const&
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}
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// FIXME: The spec allows for splitting the colors calculated here into multiple different colors (primary/secondary color). Investigate what this means.
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(void)m_lighting_model.single_color;
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(void)m_lighting_model.color_control;
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// FIXME: Two sided lighting should be implemented eventually (I believe this is where the normals are -ve and then lighting is calculated with the BACK material)
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(void)m_lighting_model.two_sided_lighting;
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