LibWeb/DOM: Move "text node directionality" algorithm into DOM::Text

This commit is contained in:
Sam Atkins 2024-09-18 11:09:07 +01:00 committed by Alexander Kalenik
commit 2a5390ef4f
Notes: github-actions[bot] 2024-09-18 13:19:11 +00:00
3 changed files with 32 additions and 27 deletions

View file

@ -2575,31 +2575,6 @@ bool Element::is_auto_directionality_form_associated_element() const
// https://html.spec.whatwg.org/multipage/dom.html#auto-directionality // https://html.spec.whatwg.org/multipage/dom.html#auto-directionality
Optional<Element::Directionality> Element::auto_directionality() const Optional<Element::Directionality> Element::auto_directionality() const
{ {
// https://html.spec.whatwg.org/multipage/dom.html#text-node-directionality
auto text_node_directionality = [](Text const& text_node) -> Optional<Directionality> {
// 1. If text's data does not contain a code point whose bidirectional character type is L, AL, or R, then return null.
// 2. Let codePoint be the first code point in text's data whose bidirectional character type is L, AL, or R.
Optional<Unicode::BidiClass> found_character_bidi_class;
for (auto code_point : Utf8View(text_node.data())) {
auto bidi_class = Unicode::bidirectional_class(code_point);
if (first_is_one_of(bidi_class, Unicode::BidiClass::LeftToRight, Unicode::BidiClass::RightToLeftArabic, Unicode::BidiClass::RightToLeft)) {
found_character_bidi_class = bidi_class;
break;
}
}
if (!found_character_bidi_class.has_value())
return {};
// 3. If codePoint is of bidirectional character type AL or R, then return 'rtl'.
if (first_is_one_of(*found_character_bidi_class, Unicode::BidiClass::RightToLeftArabic, Unicode::BidiClass::RightToLeft))
return Directionality::Rtl;
// 4. If codePoint is of bidirectional character type L, then return 'ltr'.
// NOTE: codePoint should always be of bidirectional character type L by this point, so we can just return 'ltr' here.
VERIFY(*found_character_bidi_class == Unicode::BidiClass::LeftToRight);
return Directionality::Ltr;
};
// 1. If element is an auto-directionality form-associated element: // 1. If element is an auto-directionality form-associated element:
if (is_auto_directionality_form_associated_element()) { if (is_auto_directionality_form_associated_element()) {
auto const* form_associated_element = dynamic_cast<HTML::FormAssociatedElement const*>(this); auto const* form_associated_element = dynamic_cast<HTML::FormAssociatedElement const*>(this);
@ -2635,7 +2610,7 @@ Optional<Element::Directionality> Element::auto_directionality() const
// 2. If child is a Text node, then set childDirection to the text node directionality of child. // 2. If child is a Text node, then set childDirection to the text node directionality of child.
if (child->is_text()) if (child->is_text())
child_direction = text_node_directionality(static_cast<Text const&>(*child)); child_direction = static_cast<Text const&>(*child).directionality();
// 3. Otherwise: // 3. Otherwise:
else { else {
@ -2689,7 +2664,7 @@ Optional<Element::Directionality> Element::auto_directionality() const
return TraversalDecision::Continue; return TraversalDecision::Continue;
// 4. Let result be the text node directionality of descendant. // 4. Let result be the text node directionality of descendant.
result = text_node_directionality(static_cast<Text const&>(descendant)); result = static_cast<Text const&>(descendant).directionality();
// 5. If result is not null, then return result. // 5. If result is not null, then return result.
if (result.has_value()) if (result.has_value())

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@ -4,6 +4,7 @@
* SPDX-License-Identifier: BSD-2-Clause * SPDX-License-Identifier: BSD-2-Clause
*/ */
#include <LibUnicode/CharacterTypes.h>
#include <LibWeb/Bindings/Intrinsics.h> #include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/Bindings/TextPrototype.h> #include <LibWeb/Bindings/TextPrototype.h>
#include <LibWeb/DOM/Range.h> #include <LibWeb/DOM/Range.h>
@ -149,4 +150,30 @@ String Text::whole_text()
return MUST(builder.to_string()); return MUST(builder.to_string());
} }
// https://html.spec.whatwg.org/multipage/dom.html#text-node-directionality
Optional<Element::Directionality> Text::directionality() const
{
// 1. If text's data does not contain a code point whose bidirectional character type is L, AL, or R, then return null.
// 2. Let codePoint be the first code point in text's data whose bidirectional character type is L, AL, or R.
Optional<Unicode::BidiClass> found_character_bidi_class;
for (auto code_point : Utf8View(data())) {
auto bidi_class = Unicode::bidirectional_class(code_point);
if (first_is_one_of(bidi_class, Unicode::BidiClass::LeftToRight, Unicode::BidiClass::RightToLeftArabic, Unicode::BidiClass::RightToLeft)) {
found_character_bidi_class = bidi_class;
break;
}
}
if (!found_character_bidi_class.has_value())
return {};
// 3. If codePoint is of bidirectional character type AL or R, then return 'rtl'.
if (first_is_one_of(*found_character_bidi_class, Unicode::BidiClass::RightToLeftArabic, Unicode::BidiClass::RightToLeft))
return Element::Directionality::Rtl;
// 4. If codePoint is of bidirectional character type L, then return 'ltr'.
// NOTE: codePoint should always be of bidirectional character type L by this point, so we can just return 'ltr' here.
VERIFY(*found_character_bidi_class == Unicode::BidiClass::LeftToRight);
return Element::Directionality::Ltr;
}
} }

View file

@ -8,6 +8,7 @@
#pragma once #pragma once
#include <LibWeb/DOM/CharacterData.h> #include <LibWeb/DOM/CharacterData.h>
#include <LibWeb/DOM/Element.h>
#include <LibWeb/DOM/Slottable.h> #include <LibWeb/DOM/Slottable.h>
namespace Web::DOM { namespace Web::DOM {
@ -48,6 +49,8 @@ public:
bool is_password_input() const { return m_is_password_input; } bool is_password_input() const { return m_is_password_input; }
void set_is_password_input(Badge<HTML::HTMLInputElement>, bool b) { m_is_password_input = b; } void set_is_password_input(Badge<HTML::HTMLInputElement>, bool b) { m_is_password_input = b; }
Optional<Element::Directionality> directionality() const;
protected: protected:
Text(Document&, String const&); Text(Document&, String const&);
Text(Document&, NodeType, String const&); Text(Document&, NodeType, String const&);