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WindowServer: Cache internal Alt shortcuts on the Menu object
This way we don't have to recompute the set of shortcut keys every time we're handling an in-menu keydown event.
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parent
c2b760e335
commit
2bac9eb79d
Notes:
sideshowbarker
2024-07-18 20:37:27 +09:00
Author: https://github.com/awesomekling
Commit: 2bac9eb79d
3 changed files with 29 additions and 19 deletions
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@ -40,6 +40,7 @@
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#include <LibGfx/Triangle.h>
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#include <WindowServer/ClientConnection.h>
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#include <WindowServer/WindowClientEndpoint.h>
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#include <ctype.h>
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namespace WindowServer {
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@ -638,4 +639,20 @@ void Menu::set_visible(bool visible)
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m_client->post_message(Messages::WindowClient::MenuVisibilityDidChange(m_menu_id, visible));
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}
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void Menu::add_item(NonnullOwnPtr<MenuItem> item)
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{
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if (auto alt_shortcut = find_ampersand_shortcut_character(item->text())) {
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m_alt_shortcut_character_to_item_indexes.ensure(tolower(alt_shortcut)).append(m_items.size());
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}
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m_items.append(move(item));
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}
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const Vector<size_t>* Menu::items_with_alt_shortcut(u32 alt_shortcut) const
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{
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auto it = m_alt_shortcut_character_to_item_indexes.find(tolower(alt_shortcut));
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if (it == m_alt_shortcut_character_to_item_indexes.end())
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return nullptr;
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return &it->value;
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}
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}
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@ -61,7 +61,7 @@ public:
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const MenuItem& item(int index) const { return m_items.at(index); }
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MenuItem& item(int index) { return m_items.at(index); }
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void add_item(NonnullOwnPtr<MenuItem>&& item) { m_items.append(move(item)); }
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void add_item(NonnullOwnPtr<MenuItem>);
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String name() const { return m_name; }
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@ -128,6 +128,8 @@ public:
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void descend_into_submenu_at_hovered_item();
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void open_hovered_item(bool leave_menu_open);
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const Vector<size_t>* items_with_alt_shortcut(u32 alt_shortcut) const;
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private:
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virtual void event(Core::Event&) override;
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@ -158,6 +160,8 @@ private:
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bool m_scrollable { false };
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int m_scroll_offset { 0 };
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int m_max_scroll_offset { 0 };
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HashMap<u32, Vector<size_t>> m_alt_shortcut_character_to_item_indexes;
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};
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u32 find_ampersand_shortcut_character(const StringView&);
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@ -30,7 +30,6 @@
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#include <WindowServer/MenuManager.h>
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#include <WindowServer/Screen.h>
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#include <WindowServer/WindowManager.h>
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#include <ctype.h>
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namespace WindowServer {
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@ -91,23 +90,13 @@ void MenuManager::event(Core::Event& event)
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&& ((key_event.key() >= Key_A && key_event.key() <= Key_Z)
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|| (key_event.key() >= Key_0 && key_event.key() <= Key_9))) {
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// FIXME: Maybe cache this on the menu instead of recomputing it on every alphanumeric menu keystroke?
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HashMap<u32, size_t> alt_shortcut_to_item_index;
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for (int i = 0; i < m_current_menu->item_count(); ++i) {
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auto& item = m_current_menu->item(i);
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if (!item.is_enabled())
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continue;
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auto alt_shortcut = find_ampersand_shortcut_character(item.text());
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if (!alt_shortcut)
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continue;
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alt_shortcut_to_item_index.set(tolower(alt_shortcut), i);
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}
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auto it = alt_shortcut_to_item_index.find(tolower(key_event.code_point()));
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if (it != alt_shortcut_to_item_index.end()) {
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auto& item = m_current_menu->item(it->value);
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m_current_menu->set_hovered_item(it->value);
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if (auto* shortcut_item_indexes = m_current_menu->items_with_alt_shortcut(key_event.code_point())) {
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VERIFY(!shortcut_item_indexes->is_empty());
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// FIXME: If there are multiple items with the same Alt shortcut, we should cycle through them
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// with each keypress instead of activating immediately.
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auto index = shortcut_item_indexes->at(0);
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auto& item = m_current_menu->item(index);
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m_current_menu->set_hovered_item(index);
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if (item.is_submenu())
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m_current_menu->descend_into_submenu_at_hovered_item();
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else
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