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LibWeb: Compute the final border-style property before painting
Instead of doing a CSS property lookup for the line style of each border edge during paint, we now cache the final CSS::LineStyle to use in the Layout::BorderData.
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commit
2cbbab8f73
Notes:
sideshowbarker
2024-07-19 01:03:46 +09:00
Author: https://github.com/awesomekling
Commit: 2cbbab8f73
7 changed files with 82 additions and 50 deletions
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@ -33,66 +33,53 @@
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namespace Web::Layout {
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void Box::paint_border(PaintContext& context, Edge edge, const Gfx::FloatRect& rect, CSS::PropertyID style_property_id, const BorderData& border_data)
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void Box::paint_border(PaintContext& context, Edge edge, const Gfx::FloatRect& rect, const BorderData& border_data)
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{
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float width = border_data.width;
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if (width <= 0)
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return;
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auto color = border_data.color;
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auto border_style = specified_style().property(style_property_id);
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auto border_style = border_data.line_style;
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int int_width = max((int)width, 1);
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auto first_point_for_edge = [](Edge edge, const Gfx::FloatRect& rect) {
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struct Points {
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Gfx::FloatPoint p1;
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Gfx::FloatPoint p2;
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};
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auto points_for_edge = [](Edge edge, const Gfx::FloatRect& rect) -> Points {
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switch (edge) {
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case Edge::Top:
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return rect.top_left();
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return { rect.top_left(), rect.top_right() };
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case Edge::Right:
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return rect.top_right();
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return { rect.top_right(), rect.bottom_right() };
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case Edge::Bottom:
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return rect.bottom_left();
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case Edge::Left:
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default:
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return rect.top_left();
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return { rect.bottom_left(), rect.bottom_right() };
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default: // Edge::Left
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return { rect.top_left(), rect.bottom_left() };
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}
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};
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auto second_point_for_edge = [](Edge edge, const Gfx::FloatRect& rect) {
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switch (edge) {
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case Edge::Top:
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return rect.top_right();
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case Edge::Right:
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return rect.bottom_right();
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case Edge::Bottom:
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return rect.bottom_right();
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case Edge::Left:
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default:
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return rect.bottom_left();
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}
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};
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auto [p1, p2] = points_for_edge(edge, rect);
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auto p1 = first_point_for_edge(edge, rect);
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auto p2 = second_point_for_edge(edge, rect);
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if (border_style.has_value() && border_style.value()->to_string() == "inset") {
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if (border_style == CSS::LineStyle::Inset) {
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auto top_left_color = Color::from_rgb(0x5a5a5a);
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auto bottom_right_color = Color::from_rgb(0x888888);
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color = (edge == Edge::Left || edge == Edge::Top) ? top_left_color : bottom_right_color;
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} else if (border_style.has_value() && border_style.value()->to_string() == "outset") {
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} else if (border_style == CSS::LineStyle::Outset) {
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auto top_left_color = Color::from_rgb(0x888888);
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auto bottom_right_color = Color::from_rgb(0x5a5a5a);
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color = (edge == Edge::Left || edge == Edge::Top) ? top_left_color : bottom_right_color;
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}
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auto line_style = Gfx::Painter::LineStyle::Solid;
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if (border_style.has_value()) {
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if (border_style.value()->to_string() == "dotted")
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line_style = Gfx::Painter::LineStyle::Dotted;
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if (border_style.value()->to_string() == "dashed")
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line_style = Gfx::Painter::LineStyle::Dashed;
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}
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auto gfx_line_style = Gfx::Painter::LineStyle::Solid;
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if (border_style == CSS::LineStyle::Dotted)
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gfx_line_style = Gfx::Painter::LineStyle::Dotted;
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if (border_style == CSS::LineStyle::Dashed)
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gfx_line_style = Gfx::Painter::LineStyle::Dashed;
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if (line_style != Gfx::Painter::LineStyle::Solid) {
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if (gfx_line_style != Gfx::Painter::LineStyle::Solid) {
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switch (edge) {
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case Edge::Top:
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p1.move_by(int_width / 2, int_width / 2);
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@ -111,12 +98,12 @@ void Box::paint_border(PaintContext& context, Edge edge, const Gfx::FloatRect& r
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p2.move_by(int_width / 2, -int_width / 2);
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break;
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}
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context.painter().draw_line({ (int)p1.x(), (int)p1.y() }, { (int)p2.x(), (int)p2.y() }, color, int_width, line_style);
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context.painter().draw_line({ (int)p1.x(), (int)p1.y() }, { (int)p2.x(), (int)p2.y() }, color, int_width, gfx_line_style);
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return;
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}
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auto draw_line = [&](auto& p1, auto& p2) {
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context.painter().draw_line({ (int)p1.x(), (int)p1.y() }, { (int)p2.x(), (int)p2.y() }, color, 1, line_style);
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context.painter().draw_line({ (int)p1.x(), (int)p1.y() }, { (int)p2.x(), (int)p2.y() }, color, 1, gfx_line_style);
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};
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float p1_step = 0;
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@ -200,10 +187,10 @@ void Box::paint(PaintContext& context, PaintPhase phase)
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bordered_rect.set_y(padded_rect.y() - box_model().border.top.to_px(*this));
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bordered_rect.set_height(padded_rect.height() + box_model().border.top.to_px(*this) + box_model().border.bottom.to_px(*this));
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paint_border(context, Edge::Left, bordered_rect, CSS::PropertyID::BorderLeftStyle, style().border_left());
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paint_border(context, Edge::Right, bordered_rect, CSS::PropertyID::BorderRightStyle, style().border_right());
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paint_border(context, Edge::Top, bordered_rect, CSS::PropertyID::BorderTopStyle, style().border_top());
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paint_border(context, Edge::Bottom, bordered_rect, CSS::PropertyID::BorderBottomStyle, style().border_bottom());
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paint_border(context, Edge::Left, bordered_rect, style().border_left());
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paint_border(context, Edge::Right, bordered_rect, style().border_right());
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paint_border(context, Edge::Top, bordered_rect, style().border_top());
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paint_border(context, Edge::Bottom, bordered_rect, style().border_bottom());
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}
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Layout::NodeWithStyleAndBoxModelMetrics::paint(context, phase);
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