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LibGfx/WebPWriter: Let compress_VP8L_image*() return if image was opaque
We compute that as part of compression there anyways, so let's compute it only once. No behavior change.
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parent
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commit
2d80a5c6ca
Notes:
sideshowbarker
2024-07-16 23:51:07 +09:00
Author: https://github.com/nico
Commit: 2d80a5c6ca
Pull-request: https://github.com/SerenityOS/serenity/pull/24468
Reviewed-by: https://github.com/AtkinsSJ
Reviewed-by: https://github.com/LucasChollet ✅
3 changed files with 14 additions and 19 deletions
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@ -67,15 +67,6 @@ static ErrorOr<void> write_VP8L_header(Stream& stream, unsigned width, unsigned
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return {};
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}
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static bool are_all_pixels_opaque(Bitmap const& bitmap)
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{
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for (ARGB32 pixel : bitmap) {
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if ((pixel >> 24) != 0xff)
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return false;
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}
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return true;
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}
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// FIXME: Consider using LibRIFF for RIFF writing details. (It currently has no writing support.)
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static ErrorOr<void> align_to_two(Stream& stream, size_t number_of_bytes_written)
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{
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@ -190,11 +181,11 @@ static ErrorOr<void> align_to_two(AllocatingMemoryStream& stream)
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ErrorOr<void> WebPWriter::encode(Stream& stream, Bitmap const& bitmap, Options const& options)
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{
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bool alpha_is_used_hint = !are_all_pixels_opaque(bitmap);
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dbgln_if(WEBP_DEBUG, "Writing WebP of size {} with alpha hint: {}", bitmap.size(), alpha_is_used_hint);
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// The chunk headers need to know their size, so we either need a SeekableStream or need to buffer the data. We're doing the latter.
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auto vp8l_data_bytes = TRY(compress_VP8L_image_data(bitmap));
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bool is_fully_opaque;
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auto vp8l_data_bytes = TRY(compress_VP8L_image_data(bitmap, is_fully_opaque));
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bool alpha_is_used_hint = !is_fully_opaque;
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dbgln_if(WEBP_DEBUG, "Writing WebP of size {} with alpha hint: {}", bitmap.size(), alpha_is_used_hint);
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ByteBuffer vp8x_chunk_bytes;
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ByteBuffer iccp_chunk_bytes;
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@ -315,7 +306,8 @@ ErrorOr<void> WebPAnimationWriter::add_frame(Bitmap& bitmap, int duration_ms, In
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// Since we have a SeekableStream, we could write both the VP8L chunk header and the ANMF chunk header with a placeholder size,
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// compress the frame data directly to the stream, and then go back and update the two sizes.
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// That's pretty messy though, and the compressed image data is smaller than the uncompressed bitmap passed in. So we'll buffer it.
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auto vp8l_data_bytes = TRY(compress_VP8L_image_data(bitmap));
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bool is_fully_opaque;
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auto vp8l_data_bytes = TRY(compress_VP8L_image_data(bitmap, is_fully_opaque));
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ANMFChunkHeader chunk;
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chunk.frame_x = static_cast<u32>(at.x());
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@ -331,7 +323,7 @@ ErrorOr<void> WebPAnimationWriter::add_frame(Bitmap& bitmap, int duration_ms, In
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TRY(update_size_in_header());
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if (!(m_vp8x_flags & 0x10) && !are_all_pixels_opaque(bitmap))
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if (!(m_vp8x_flags & 0x10) && !is_fully_opaque)
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TRY(set_alpha_bit_in_header());
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return {};
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@ -213,7 +213,7 @@ static ErrorOr<CanonicalCode> write_normal_code_lengths(LittleEndianOutputBitStr
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return CanonicalCode::from_bytes(bit_lengths.span().trim(code_count));
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}
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static ErrorOr<void> write_VP8L_image_data(Stream& stream, Bitmap const& bitmap)
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static ErrorOr<void> write_VP8L_image_data(Stream& stream, Bitmap const& bitmap, bool& is_fully_opaque)
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{
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LittleEndianOutputBitStream bit_stream { MaybeOwned<Stream>(stream) };
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@ -291,6 +291,9 @@ static ErrorOr<void> write_VP8L_image_data(Stream& stream, Bitmap const& bitmap)
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prefix_code_group[i] = TRY(write_simple_code_lengths(bit_stream, { symbols, non_zero_symbol_count }));
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else
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prefix_code_group[i] = TRY(write_normal_code_lengths(bit_stream, code_lengths[i], alphabet_sizes[i]));
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if (i == 3)
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is_fully_opaque = non_zero_symbol_count == 1 && symbols[0] == 0xff;
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}
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// For code #5, use a simple empty code, since we don't use this yet.
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@ -306,10 +309,10 @@ static ErrorOr<void> write_VP8L_image_data(Stream& stream, Bitmap const& bitmap)
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return {};
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}
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ErrorOr<ByteBuffer> compress_VP8L_image_data(Bitmap const& bitmap)
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ErrorOr<ByteBuffer> compress_VP8L_image_data(Bitmap const& bitmap, bool& is_fully_opaque)
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{
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AllocatingMemoryStream vp8l_data_stream;
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TRY(write_VP8L_image_data(vp8l_data_stream, bitmap));
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TRY(write_VP8L_image_data(vp8l_data_stream, bitmap, is_fully_opaque));
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return vp8l_data_stream.read_until_eof();
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}
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@ -11,6 +11,6 @@
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namespace Gfx {
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ErrorOr<ByteBuffer> compress_VP8L_image_data(Bitmap const&);
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ErrorOr<ByteBuffer> compress_VP8L_image_data(Bitmap const&, bool& is_fully_opaque);
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}
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