LibWeb/WebAudio: Implement BaseAudioContext#createPanner

Required by Unity Web games.
This commit is contained in:
Luke Wilde 2024-12-13 21:41:06 +00:00 committed by Jelle Raaijmakers
commit 3063be11a9
Notes: github-actions[bot] 2024-12-17 12:39:24 +00:00
5 changed files with 156 additions and 1 deletions

View file

@ -20,6 +20,7 @@
#include <LibWeb/WebAudio/DynamicsCompressorNode.h>
#include <LibWeb/WebAudio/GainNode.h>
#include <LibWeb/WebAudio/OscillatorNode.h>
#include <LibWeb/WebAudio/PannerNode.h>
#include <LibWeb/WebIDL/AbstractOperations.h>
#include <LibWeb/WebIDL/Promise.h>
@ -111,6 +112,13 @@ WebIDL::ExceptionOr<GC::Ref<GainNode>> BaseAudioContext::create_gain()
return GainNode::create(realm(), *this);
}
// https://webaudio.github.io/web-audio-api/#dom-baseaudiocontext-createpanner
WebIDL::ExceptionOr<GC::Ref<PannerNode>> BaseAudioContext::create_panner()
{
// Factory method for a PannerNode.
return PannerNode::create(realm(), *this);
}
// https://webaudio.github.io/web-audio-api/#dom-baseaudiocontext-createbuffer
WebIDL::ExceptionOr<void> BaseAudioContext::verify_audio_options_inside_nominal_range(JS::Realm& realm, WebIDL::UnsignedLong number_of_channels, WebIDL::UnsignedLong length, float sample_rate)
{