LibWeb/WebAudio: Implement BaseAudioContext#createPanner

Required by Unity Web games.
This commit is contained in:
Luke Wilde 2024-12-13 21:41:06 +00:00 committed by Jelle Raaijmakers
commit 3063be11a9
Notes: github-actions[bot] 2024-12-17 12:39:24 +00:00
5 changed files with 156 additions and 1 deletions

View file

@ -62,6 +62,7 @@ public:
WebIDL::ExceptionOr<GC::Ref<OscillatorNode>> create_oscillator();
WebIDL::ExceptionOr<GC::Ref<DynamicsCompressorNode>> create_dynamics_compressor();
WebIDL::ExceptionOr<GC::Ref<GainNode>> create_gain();
WebIDL::ExceptionOr<GC::Ref<PannerNode>> create_panner();
GC::Ref<WebIDL::Promise> decode_audio_data(GC::Root<WebIDL::BufferSource>, GC::Ptr<WebIDL::CallbackType>, GC::Ptr<WebIDL::CallbackType>);