LibWeb/WebAudio: Implement BaseAudioContext#createPanner

Required by Unity Web games.
This commit is contained in:
Luke Wilde 2024-12-13 21:41:06 +00:00 committed by Jelle Raaijmakers
commit 3063be11a9
Notes: github-actions[bot] 2024-12-17 12:39:24 +00:00
5 changed files with 156 additions and 1 deletions

View file

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<script src="../include.js"></script>
<script>
function dumpAudioParam(param) {
println(`${param} current: ${param.value}, default: ${param.defaultValue}, min: ${param.minValue}, max: ${param.maxValue}, rate: ${param.automationRate}`);
}
function checkThrows(func) {
try {
func();
println("FAIL: Did not throw!");
} catch (e) {
println(`Did throw ${e.name}: ${e.message}`);
}
}
test(() => {
const audioContext = new OfflineAudioContext(1, 5000, 44100);
const panner = audioContext.createPanner();
// Check prototype
let prototype = Object.getPrototypeOf(panner);
while (prototype) {
println(prototype.constructor.name);
prototype = Object.getPrototypeOf(prototype);
}
// Audio Params
const audioParams = [
panner.positionX,
panner.positionY,
panner.positionZ,
panner.orientationX,
panner.orientationY,
panner.orientationZ,
];
for (const audioParam of audioParams) {
dumpAudioParam(audioParam);
audioParam.value = -52;
dumpAudioParam(audioParam);
audioParam.value = 100_000;
dumpAudioParam(audioParam);
audioParam.value = -22051;
dumpAudioParam(audioParam);
}
// Default values
println(`default panningModel: ${panner.panningModel}`);
println(`default distanceModel: ${panner.distanceModel}`);
println(`default refDistance: ${panner.refDistance}`);
println(`default maxDistance: ${panner.maxDistance}`);
println(`default rolloffFactor: ${panner.rolloffFactor}`);
println(`default coneInnerAngle: ${panner.coneInnerAngle}`);
println(`default coneOuterAngle: ${panner.coneOuterAngle}`);
println(`default coneOuterGain: ${panner.coneOuterGain}`);
checkThrows(() => {
panner.refDistance = -1;
});
checkThrows(() => {
panner.rolloffFactor = -1;
});
checkThrows(() => {
panner.maxDistance = -1;
});
checkThrows(() => {
panner.coneOuterGain = -1;
});
checkThrows(() => {
panner.coneOuterGain = 1.23;
});
checkThrows(() => {
new PannerNode(audioContext, { refDistance: -1 });
});
checkThrows(() => {
new PannerNode(audioContext, { rolloffFactor: -1 });
});
checkThrows(() => {
new PannerNode(audioContext, { maxDistance: -1 });
});
checkThrows(() => {
new PannerNode(audioContext, { coneOuterGain: -1 });
});
checkThrows(() => {
new PannerNode(audioContext, { coneOuterGain: 1.23 });
});
});
</script>