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LibWeb/WebAudio: Implement BaseAudioContext#createPanner
Required by Unity Web games.
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parent
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commit
3063be11a9
Notes:
github-actions[bot]
2024-12-17 12:39:24 +00:00
Author: https://github.com/Lubrsi
Commit: 3063be11a9
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/2942
Reviewed-by: https://github.com/gmta ✅
5 changed files with 156 additions and 1 deletions
99
Tests/LibWeb/Text/input/WebAudio/PannerNode.html
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99
Tests/LibWeb/Text/input/WebAudio/PannerNode.html
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<script src="../include.js"></script>
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<script>
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function dumpAudioParam(param) {
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println(`${param} current: ${param.value}, default: ${param.defaultValue}, min: ${param.minValue}, max: ${param.maxValue}, rate: ${param.automationRate}`);
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}
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function checkThrows(func) {
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try {
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func();
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println("FAIL: Did not throw!");
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} catch (e) {
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println(`Did throw ${e.name}: ${e.message}`);
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}
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}
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test(() => {
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const audioContext = new OfflineAudioContext(1, 5000, 44100);
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const panner = audioContext.createPanner();
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// Check prototype
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let prototype = Object.getPrototypeOf(panner);
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while (prototype) {
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println(prototype.constructor.name);
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prototype = Object.getPrototypeOf(prototype);
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}
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// Audio Params
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const audioParams = [
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panner.positionX,
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panner.positionY,
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panner.positionZ,
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panner.orientationX,
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panner.orientationY,
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panner.orientationZ,
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];
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for (const audioParam of audioParams) {
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dumpAudioParam(audioParam);
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audioParam.value = -52;
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dumpAudioParam(audioParam);
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audioParam.value = 100_000;
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dumpAudioParam(audioParam);
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audioParam.value = -22051;
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dumpAudioParam(audioParam);
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}
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// Default values
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println(`default panningModel: ${panner.panningModel}`);
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println(`default distanceModel: ${panner.distanceModel}`);
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println(`default refDistance: ${panner.refDistance}`);
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println(`default maxDistance: ${panner.maxDistance}`);
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println(`default rolloffFactor: ${panner.rolloffFactor}`);
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println(`default coneInnerAngle: ${panner.coneInnerAngle}`);
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println(`default coneOuterAngle: ${panner.coneOuterAngle}`);
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println(`default coneOuterGain: ${panner.coneOuterGain}`);
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checkThrows(() => {
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panner.refDistance = -1;
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});
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checkThrows(() => {
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panner.rolloffFactor = -1;
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});
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checkThrows(() => {
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panner.maxDistance = -1;
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});
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checkThrows(() => {
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panner.coneOuterGain = -1;
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});
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checkThrows(() => {
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panner.coneOuterGain = 1.23;
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});
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checkThrows(() => {
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new PannerNode(audioContext, { refDistance: -1 });
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});
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checkThrows(() => {
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new PannerNode(audioContext, { rolloffFactor: -1 });
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});
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checkThrows(() => {
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new PannerNode(audioContext, { maxDistance: -1 });
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});
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checkThrows(() => {
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new PannerNode(audioContext, { coneOuterGain: -1 });
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});
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checkThrows(() => {
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new PannerNode(audioContext, { coneOuterGain: 1.23 });
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});
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});
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</script>
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