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LibJS: Move the empty object shape from Interpreter to GlobalObject
The big remaining hurdle before a GlobalObject-agnostic Interpreter is the fact that Interpreter owns and vends the GlobalObject :^)
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parent
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commit
3072f9fd82
Notes:
sideshowbarker
2024-07-19 07:30:39 +09:00
Author: https://github.com/awesomekling Commit: https://github.com/SerenityOS/serenity/commit/3072f9fd82c
5 changed files with 13 additions and 7 deletions
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@ -40,7 +40,6 @@ namespace JS {
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Interpreter::Interpreter()
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: m_heap(*this)
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{
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m_empty_object_shape = heap().allocate<Shape>();
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}
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Interpreter::~Interpreter()
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@ -161,7 +160,6 @@ Optional<Value> Interpreter::get_variable(const FlyString& name)
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void Interpreter::gather_roots(Badge<Heap>, HashTable<Cell*>& roots)
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{
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roots.set(m_empty_object_shape);
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roots.set(m_global_object);
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roots.set(m_exception);
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@ -139,8 +139,6 @@ public:
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return m_call_stack.last().this_value;
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}
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Shape* empty_object_shape() { return m_empty_object_shape; }
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Exception* exception()
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{
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return m_exception;
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@ -171,7 +169,6 @@ private:
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Vector<ScopeFrame> m_scope_stack;
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Vector<CallFrame> m_call_stack;
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Shape* m_empty_object_shape { nullptr };
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Object* m_global_object { nullptr };
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Exception* m_exception { nullptr };
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@ -72,6 +72,7 @@ GlobalObject::GlobalObject()
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void GlobalObject::initialize()
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{
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// These are done first since other prototypes depend on their presence.
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m_empty_object_shape = heap().allocate<Shape>();
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m_object_prototype = heap().allocate<ObjectPrototype>();
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m_function_prototype = heap().allocate<FunctionPrototype>();
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@ -119,6 +120,8 @@ void GlobalObject::visit_children(Visitor& visitor)
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{
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Object::visit_children(visitor);
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visitor.visit(m_empty_object_shape);
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#define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName) \
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visitor.visit(m_##snake_name##_constructor);
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JS_ENUMERATE_ERROR_SUBCLASSES
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@ -37,6 +37,8 @@ public:
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virtual ~GlobalObject() override;
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Shape* empty_object_shape() { return m_empty_object_shape; }
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#define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName) \
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ConstructorName* snake_name##_constructor() { return m_##snake_name##_constructor; } \
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Object* snake_name##_prototype() { return m_##snake_name##_prototype; }
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@ -55,6 +57,8 @@ private:
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template<typename ConstructorType>
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void add_constructor(const FlyString& property_name, ConstructorType*&, Object& prototype);
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Shape* m_empty_object_shape { nullptr };
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#define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName) \
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ConstructorName* m_##snake_name##_constructor { nullptr }; \
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Object* m_##snake_name##_prototype { nullptr };
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@ -45,8 +45,12 @@ Object* Object::create_empty(Interpreter&, GlobalObject& global_object)
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Object::Object(Object* prototype)
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{
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m_shape = interpreter().empty_object_shape();
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set_prototype(prototype);
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if (prototype) {
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m_shape = interpreter().global_object().empty_object_shape();
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set_prototype(prototype);
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} else {
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m_shape = interpreter().heap().allocate<Shape>();
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}
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}
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Object::~Object()
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