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WindowServer: Only blit dirty rect of windows to back buffer.
Previously we'd blit every pixel in every window that intersected any dirty rect to the back buffer. With this patch, we limit ourselves to blitting the pixels inside the actual dirty rects. There's still a lot of optimizations to make in this code.
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parent
1586bc99e3
commit
3271c115e2
Notes:
sideshowbarker
2024-07-19 15:59:47 +09:00
Author: https://github.com/awesomekling
Commit: 3271c115e2
7 changed files with 61 additions and 35 deletions
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@ -321,19 +321,32 @@ void WSWindowManager::compose()
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return false;
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};
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for (auto& r : dirty_rects) {
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if (any_window_contains_rect(r))
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for (auto& dirty_rect : dirty_rects) {
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if (any_window_contains_rect(dirty_rect)) {
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continue;
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//dbgprintf("Repaint root %d,%d %dx%d\n", r.x(), r.y(), r.width(), r.height());
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m_back_painter->fill_rect(r, Color(0, 72, 96));
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}
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//dbgprintf("Repaint root %d,%d %dx%d\n", dirty_rect.x(), dirty_rect.y(), dirty_rect.width(), dirty_rect.height());
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m_back_painter->fill_rect(dirty_rect, Color(0, 72, 96));
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}
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for (auto* window = m_windows_in_order.head(); window; window = window->next()) {
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if (!window->backing())
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continue;
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if (!any_dirty_rect_intersects_window(*window))
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continue;
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paint_window_frame(*window);
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m_back_painter->blit(window->position(), *window->backing());
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for (auto& dirty_rect : dirty_rects) {
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m_back_painter->set_clip_rect(dirty_rect);
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paint_window_frame(*window);
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Rect dirty_rect_in_window_coordinates = Rect::intersection(dirty_rect, window->rect());
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if (dirty_rect_in_window_coordinates.is_empty())
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continue;
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dirty_rect_in_window_coordinates.set_x(dirty_rect_in_window_coordinates.x() - window->x());
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dirty_rect_in_window_coordinates.set_y(dirty_rect_in_window_coordinates.y() - window->y());
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auto dst = window->position();
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dst.move_by(dirty_rect_in_window_coordinates.location());
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m_back_painter->blit(dst, *window->backing(), dirty_rect_in_window_coordinates);
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m_back_painter->clear_clip_rect();
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}
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m_back_painter->clear_clip_rect();
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}
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for (auto& r : dirty_rects)
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flush(r);
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