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LibJS: Hide all the constructors!
Now that the GC allocator is able to invoke Cell subclass constructors directly via friendship, we no longer need to keep them public. :^)
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sideshowbarker
2024-07-17 07:38:42 +09:00
Author: https://github.com/awesomekling
Commit: 35c9aa7c05
Pull-request: https://github.com/SerenityOS/serenity/pull/15061
Reviewed-by: https://github.com/linusg ✅
196 changed files with 456 additions and 242 deletions
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@ -17,7 +17,6 @@ class BoundFunction final : public FunctionObject {
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public:
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static ThrowCompletionOr<BoundFunction*> create(Realm&, FunctionObject& target_function, Value bound_this, Vector<Value> bound_arguments);
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BoundFunction(Realm&, FunctionObject& target_function, Value bound_this, Vector<Value> bound_arguments, Object* prototype);
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virtual ~BoundFunction() override = default;
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virtual ThrowCompletionOr<Value> internal_call(Value this_argument, MarkedVector<Value> arguments_list) override;
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@ -32,6 +31,8 @@ public:
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Vector<Value> const& bound_arguments() const { return m_bound_arguments; }
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private:
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BoundFunction(Realm&, FunctionObject& target_function, Value bound_this, Vector<Value> bound_arguments, Object* prototype);
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virtual void visit_edges(Visitor&) override;
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FunctionObject* m_bound_target_function { nullptr }; // [[BoundTargetFunction]]
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