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LibWeb: Implement GLES2 context creation
For now only macOS is supported. IOSurface is used as a backing store because it will allow us to read it from Skia and write to it from OpenGL without any extra copying: - ANGLE_metal_texture_client_buffer extension is used to create EGLSurface from IOSurface. - Then the same IOSurface is wrapped into Metal texture and passed to Skia allowing to share the same memory between Skia Metal backend and ANGLE.
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Notes:
github-actions[bot]
2024-12-03 22:37:28 +00:00
Author: https://github.com/kalenikaliaksandr
Commit: 38488b9ef3
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/2688
Reviewed-by: https://github.com/ADKaster ✅
5 changed files with 223 additions and 19 deletions
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@ -33,6 +33,7 @@ public:
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bool is_context_lost() const;
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RefPtr<Gfx::PaintingSurface> surface();
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void allocate_painting_surface_if_needed();
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void set_size(Gfx::IntSize const&);
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void reset_to_default_state();
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