LibWeb/WebGL: Implement getActiveAttrib() and getActiveUniform()

This commit is contained in:
Aliaksandr Kalenik 2024-12-01 00:10:44 +01:00 committed by Alexander Kalenik
commit 3c2ac309ca
Notes: github-actions[bot] 2024-12-03 22:36:52 +00:00
5 changed files with 67 additions and 7 deletions

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@ -103,8 +103,8 @@ interface mixin WebGLRenderingContextBase {
undefined generateMipmap(GLenum target);
[FIXME] WebGLActiveInfo? getActiveAttrib(WebGLProgram program, GLuint index);
[FIXME] WebGLActiveInfo? getActiveUniform(WebGLProgram program, GLuint index);
WebGLActiveInfo? getActiveAttrib(WebGLProgram program, GLuint index);
WebGLActiveInfo? getActiveUniform(WebGLProgram program, GLuint index);
[FIXME] sequence<WebGLShader>? getAttachedShaders(WebGLProgram program);
GLint getAttribLocation(WebGLProgram program, DOMString name);