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LibWeb/IDB: Add internal ObjectStore type
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commit
3c5578cc87
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github-actions[bot]
2025-03-27 15:49:50 +00:00
Author: https://github.com/stelar7
Commit: 3c5578cc87
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/4077
Reviewed-by: https://github.com/AtkinsSJ
Reviewed-by: https://github.com/gmta ✅
6 changed files with 86 additions and 2 deletions
59
Libraries/LibWeb/IndexedDB/Internal/ObjectStore.h
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59
Libraries/LibWeb/IndexedDB/Internal/ObjectStore.h
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/*
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* Copyright (c) 2025, stelar7 <dudedbz@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Optional.h>
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#include <AK/String.h>
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#include <AK/Variant.h>
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#include <AK/Vector.h>
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#include <LibGC/Ptr.h>
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#include <LibJS/Heap/Cell.h>
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#include <LibJS/Runtime/Realm.h>
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#include <LibWeb/IndexedDB/Internal/Algorithms.h>
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#include <LibWeb/IndexedDB/Internal/KeyGenerator.h>
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namespace Web::IndexedDB {
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using KeyPath = Variant<String, Vector<String>>;
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// https://w3c.github.io/IndexedDB/#object-store-construct
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class ObjectStore : public JS::Cell {
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GC_CELL(ObjectStore, JS::Cell);
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GC_DECLARE_ALLOCATOR(ObjectStore);
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public:
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[[nodiscard]] static GC::Ref<ObjectStore> create(JS::Realm&, String, bool, Optional<KeyPath> const&);
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virtual ~ObjectStore();
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String name() const { return m_name; }
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Optional<KeyPath> key_path() const { return m_key_path; }
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bool uses_inline_keys() const { return m_key_path.has_value(); }
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bool uses_out_of_line_keys() const { return !m_key_path.has_value(); }
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// The autoIncrement getter steps are to return true if this’s object store has a key generator, and false otherwise.
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bool auto_increment() const { return m_key_generator.has_value(); }
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private:
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ObjectStore(String name, bool auto_increment, Optional<KeyPath> const& key_path)
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: m_name(move(name))
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, m_key_path(key_path)
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{
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if (auto_increment)
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m_key_generator = KeyGenerator {};
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}
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// An object store has a name, which is a name. At any one time, the name is unique within the database to which it belongs.
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String m_name;
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// An object store optionally has a key path. If the object store has a key path it is said to use in-line keys. Otherwise it is said to use out-of-line keys.
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Optional<KeyPath> m_key_path;
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// An object store optionally has a key generator.
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Optional<KeyGenerator> m_key_generator;
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};
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}
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