UserspaceEmulator: Devirtualize read/write/execute region permissions

These are getting quite hot (~4% of general emulation profile combined)
so let's just devirtualize them and turn the function calls into simple
boolean checks.
This commit is contained in:
Andreas Kling 2020-11-16 09:44:30 +01:00
parent f41b9946e2
commit 3c64cec4d7
Notes: sideshowbarker 2024-07-19 01:22:26 +09:00
3 changed files with 17 additions and 10 deletions

View file

@ -50,8 +50,8 @@ NonnullOwnPtr<MmapRegion> MmapRegion::create_file_backed(u32 base, u32 size, u32
MmapRegion::MmapRegion(u32 base, u32 size, int prot)
: Region(base, size)
, m_prot(prot)
{
set_prot(prot);
m_shadow_data = (u8*)malloc(size);
memset(m_shadow_data, 1, size);
}

View file

@ -53,14 +53,15 @@ public:
virtual u8* data() override { return m_data; }
virtual u8* shadow_data() override { return m_shadow_data; }
virtual bool is_readable() const override { return m_prot & PROT_READ; }
virtual bool is_writable() const override { return m_prot & PROT_WRITE; }
virtual bool is_executable() const override { return m_prot & PROT_EXEC; }
bool is_malloc_block() const { return m_malloc; }
void set_malloc(bool b) { m_malloc = b; }
void set_prot(int prot) { m_prot = prot; }
void set_prot(int prot)
{
set_readable(prot & PROT_READ);
set_writable(prot & PROT_WRITE);
set_executable(prot & PROT_EXEC);
}
MallocRegionMetadata* malloc_metadata() { return m_malloc_metadata; }
void set_malloc_metadata(Badge<MallocTracer>, NonnullOwnPtr<MallocRegionMetadata> metadata) { m_malloc_metadata = move(metadata); }
@ -71,7 +72,6 @@ private:
u8* m_data { nullptr };
u8* m_shadow_data { nullptr };
int m_prot { 0 };
bool m_file_backed { false };
bool m_malloc { false };

View file

@ -69,9 +69,13 @@ public:
bool is_text() const { return m_text; }
void set_text(bool b) { m_text = b; }
virtual bool is_readable() const { return true; }
virtual bool is_writable() const { return true; }
virtual bool is_executable() const { return true; }
bool is_readable() const { return m_readable; }
bool is_writable() const { return m_writable; }
bool is_executable() const { return m_executable; }
void set_readable(bool b) { m_readable = b; }
void set_writable(bool b) { m_writable = b; }
void set_executable(bool b) { m_executable = b; }
virtual u8* data() = 0;
virtual u8* shadow_data() = 0;
@ -89,6 +93,9 @@ public:
bool m_stack { false };
bool m_text { false };
bool m_readable { true };
bool m_writable { true };
bool m_executable { true };
};
ValueWithShadow<u8> read8(X86::LogicalAddress);