LibJS: Remove unused realm parameter from run_and_return_frame()

This commit is contained in:
Andreas Kling 2023-09-21 09:26:32 +02:00
parent d6e959686d
commit 3ccac0cf6e
Notes: sideshowbarker 2024-07-16 17:12:03 +09:00
9 changed files with 15 additions and 17 deletions

View file

@ -105,7 +105,7 @@ ThrowCompletionOr<Value> Interpreter::run(Script& script_record, JS::GCPtr<Envir
executable->dump();
// a. Set result to the result of evaluating script.
auto result_or_error = run_and_return_frame(script_record.realm(), *executable, nullptr);
auto result_or_error = run_and_return_frame(*executable, nullptr);
if (result_or_error.value.is_error())
result = result_or_error.value.release_error();
else
@ -165,7 +165,7 @@ ThrowCompletionOr<Value> Interpreter::run(SourceTextModule& module)
return js_undefined();
}
Interpreter::ValueAndFrame Interpreter::run_and_return_frame(Realm&, Executable& executable, BasicBlock const* entry_point, CallFrame* in_frame)
Interpreter::ValueAndFrame Interpreter::run_and_return_frame(Executable& executable, BasicBlock const* entry_point, CallFrame* in_frame)
{
dbgln_if(JS_BYTECODE_DEBUG, "Bytecode::Interpreter will run unit {:p}", &executable);