Kernel: Dequeue dying threads from WaitQueue

If a thread is waiting but getting killed, we need to dequeue
the thread from the WaitQueue so that a potential wake before
finalization doesn't happen.
This commit is contained in:
Tom 2020-08-05 19:13:28 -06:00 committed by Andreas Kling
parent 9495eeb075
commit 41d2a0e9f7
Notes: sideshowbarker 2024-07-19 04:14:52 +09:00
4 changed files with 37 additions and 7 deletions

View file

@ -714,10 +714,20 @@ void Thread::set_state(State new_state)
ASSERT(g_scheduler_data->has_thread(*this));
}
if (m_state == Dying && this != Thread::current() && is_finalizable()) {
// Some other thread set this thread to Dying, notify the
// finalizer right away as it can be cleaned up now
Scheduler::notify_finalizer();
if (m_state == Dying) {
if (previous_state == Queued) {
// Holding the scheduler lock, we need to dequeue this thread
ASSERT(m_wait_queue != nullptr);
m_wait_queue->dequeue(*this);
m_wait_queue = nullptr;
}
if (this != Thread::current() && is_finalizable()) {
// Some other thread set this thread to Dying, notify the
// finalizer right away as it can be cleaned up now
Scheduler::notify_finalizer();
}
}
}
@ -854,6 +864,7 @@ const LogStream& operator<<(const LogStream& stream, const Thread& value)
Thread::BlockResult Thread::wait_on(WaitQueue& queue, const char* reason, timeval* timeout, Atomic<bool>* lock, Thread* beneficiary)
{
auto* current_thread = Thread::current();
TimerId timer_id {};
bool did_unlock;
@ -865,7 +876,7 @@ Thread::BlockResult Thread::wait_on(WaitQueue& queue, const char* reason, timeva
// we need to wait until the scheduler lock is released again
{
ScopedSpinLock sched_lock(g_scheduler_lock);
if (!queue.enqueue(*Thread::current())) {
if (!queue.enqueue(*current_thread)) {
// The WaitQueue was already requested to wake someone when
// nobody was waiting. So return right away as we shouldn't
// be waiting
@ -876,6 +887,7 @@ Thread::BlockResult Thread::wait_on(WaitQueue& queue, const char* reason, timeva
return BlockResult::NotBlocked;
}
current_thread->m_wait_queue = &queue;
did_unlock = unlock_process_if_locked();
if (lock)
@ -885,7 +897,6 @@ Thread::BlockResult Thread::wait_on(WaitQueue& queue, const char* reason, timeva
if (timeout) {
timer_id = TimerQueue::the().add_timer(*timeout, [&]() {
ScopedSpinLock sched_lock(g_scheduler_lock);
wake_from_queue();
});
}
@ -921,7 +932,12 @@ Thread::BlockResult Thread::wait_on(WaitQueue& queue, const char* reason, timeva
// scheduler lock, which is held when we insert into the queue
ScopedSpinLock sched_lock(g_scheduler_lock);
if (m_wait_queue_node.is_in_list())
// m_wait_queue should have been cleared either by the timeout
// or by being woken
ASSERT(m_wait_queue == nullptr);
// If our thread was still in the queue, we timed out
if (queue.dequeue(*current_thread))
result = BlockResult::InterruptedByTimeout;
// Make sure we cancel the timer if woke normally.
@ -940,6 +956,7 @@ void Thread::wake_from_queue()
ScopedSpinLock lock(g_scheduler_lock);
ASSERT(state() == State::Queued);
m_wait_reason = nullptr;
m_wait_queue = nullptr;
if (this != Thread::current())
set_state(State::Runnable);
else

View file

@ -521,6 +521,7 @@ public:
private:
IntrusiveListNode m_runnable_list_node;
IntrusiveListNode m_wait_queue_node;
WaitQueue* m_wait_queue { nullptr };
private:
friend class SchedulerData;

View file

@ -56,6 +56,16 @@ bool WaitQueue::enqueue(Thread& thread)
return true;
}
bool WaitQueue::dequeue(Thread& thread)
{
ScopedSpinLock queue_lock(m_lock);
if (m_threads.contains(thread)) {
m_threads.remove(thread);
return true;
}
return false;
}
void WaitQueue::wake_one(Atomic<bool>* lock)
{
ScopedSpinLock queue_lock(m_lock);

View file

@ -38,7 +38,9 @@ public:
WaitQueue();
~WaitQueue();
SpinLock<u32>& get_lock() { return m_lock; }
bool enqueue(Thread&);
bool dequeue(Thread&);
void wake_one(Atomic<bool>* lock = nullptr);
void wake_n(u32 wake_count);
void wake_all();