LibWeb/WebGL2: Implement drawElementsInstanced

This commit is contained in:
Luke Wilde 2024-12-24 18:57:49 +00:00 committed by Alexander Kalenik
commit 42cce393f4
Notes: github-actions[bot] 2025-01-08 14:59:02 +00:00
2 changed files with 18 additions and 2 deletions

View file

@ -360,12 +360,12 @@ interface mixin WebGL2RenderingContextBase {
[FIXME] undefined vertexAttribI4iv(GLuint index, Int32List values);
[FIXME] undefined vertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
[FIXME] undefined vertexAttribI4uiv(GLuint index, Uint32List values);
[FIXME] undefined vertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
undefined vertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
// Writing to the drawing buffer
undefined vertexAttribDivisor(GLuint index, GLuint divisor);
[FIXME] undefined drawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
[FIXME] undefined drawElementsInstanced(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei instanceCount);
undefined drawElementsInstanced(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei instanceCount);
[FIXME] undefined drawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLintptr offset);
// Multiple Render Targets