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LibWeb: Do not run microtasks when the event loop is paused
For example, running `alert(1)` will pause the event loop, during which time no JavaScript should execute. This patch extends this disruption to microtasks. This avoids a crash inside the microtask executor, which asserts the JS execution context stack is empty. This makes us behave the same as Firefox in the following page: <script> queueMicrotask(() => { console.log("inside microtask"); }); alert("hi"); </script> Before the aforementioned assertion was added, we would execute that microtask before showing the alert. Firefox does not do this, and now we don't either.
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Notes:
github-actions[bot]
2025-01-19 20:48:47 +00:00
Author: https://github.com/trflynn89
Commit: 43dc0f52a6
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/3309
Reviewed-by: https://github.com/tcl3 ✅
4 changed files with 42 additions and 21 deletions
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@ -503,6 +503,9 @@ void perform_a_microtask_checkpoint()
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// https://html.spec.whatwg.org/#perform-a-microtask-checkpoint
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void EventLoop::perform_a_microtask_checkpoint()
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{
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if (execution_paused())
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return;
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// NOTE: This assertion is per requirement 9.5 of the ECMA-262 spec, see: https://tc39.es/ecma262/#sec-jobs
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// > At some future point in time, when there is no running context in the agent for which the job is scheduled and that agent's execution context stack is empty...
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VERIFY(vm().execution_context_stack().is_empty());
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@ -653,6 +656,8 @@ EventLoop::PauseHandle::~PauseHandle()
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// https://html.spec.whatwg.org/multipage/webappapis.html#pause
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EventLoop::PauseHandle EventLoop::pause()
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{
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m_execution_paused = true;
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// 1. Let global be the current global object.
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auto& global = current_principal_global_object();
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@ -667,7 +672,6 @@ EventLoop::PauseHandle EventLoop::pause()
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// not run further tasks, and any script in the currently running task must block. User agents should remain
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// responsive to user input while paused, however, albeit in a reduced capacity since the event loop will not be
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// doing anything.
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m_execution_paused = true;
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return PauseHandle { *this, global, time_before_pause };
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}
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