LibWeb/WebGL: Implement OES_vertex_array_object extension

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Luke Wilde 2025-01-09 19:17:19 +00:00 committed by Andreas Kling
commit 442f0b9a13
Notes: github-actions[bot] 2025-01-21 20:37:57 +00:00
10 changed files with 244 additions and 0 deletions

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/*
* Copyright (c) 2025, Luke Wilde <luke@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibWeb/Bindings/PlatformObject.h>
#include <LibWeb/Forward.h>
#include <LibWeb/WebGL/Types.h>
#include <LibWeb/WebGL/WebGLVertexArrayObjectOES.h>
namespace Web::WebGL {
class OESVertexArrayObject : public Bindings::PlatformObject {
WEB_PLATFORM_OBJECT(OESVertexArrayObject, Bindings::PlatformObject);
GC_DECLARE_ALLOCATOR(OESVertexArrayObject);
public:
static JS::ThrowCompletionOr<GC::Ptr<OESVertexArrayObject>> create(JS::Realm&, GC::Ref<WebGLRenderingContext>);
GC::Ref<WebGLVertexArrayObjectOES> create_vertex_array_oes();
void delete_vertex_array_oes(GC::Root<WebGLVertexArrayObjectOES> array_object);
bool is_vertex_array_oes(GC::Root<WebGLVertexArrayObjectOES> array_object);
void bind_vertex_array_oes(GC::Root<WebGLVertexArrayObjectOES> array_object);
protected:
void initialize(JS::Realm&) override;
void visit_edges(Visitor&) override;
private:
OESVertexArrayObject(JS::Realm&, GC::Ref<WebGLRenderingContext>);
GC::Ref<WebGLRenderingContext> m_context;
};
}