LibWeb/WebGL: Implement OES_vertex_array_object extension

This commit is contained in:
Luke Wilde 2025-01-09 19:17:19 +00:00 committed by Andreas Kling
parent 58942e1137
commit 442f0b9a13
Notes: github-actions[bot] 2025-01-21 20:37:57 +00:00
10 changed files with 244 additions and 0 deletions

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/*
* Copyright (c) 2024, Andrew Kaster <andrew@ladybird.org>
* Copyright (c) 2025, Luke Wilde <luke@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Runtime/Realm.h>
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/Bindings/WebGLVertexArrayObjectOESPrototype.h>
#include <LibWeb/WebGL/WebGLVertexArrayObjectOES.h>
namespace Web::WebGL {
GC_DEFINE_ALLOCATOR(WebGLVertexArrayObjectOES);
GC::Ref<WebGLVertexArrayObjectOES> WebGLVertexArrayObjectOES::create(JS::Realm& realm, WebGLRenderingContextBase& context, GLuint handle)
{
return realm.create<WebGLVertexArrayObjectOES>(realm, context, handle);
}
WebGLVertexArrayObjectOES::WebGLVertexArrayObjectOES(JS::Realm& realm, WebGLRenderingContextBase& context, GLuint handle)
: WebGLObject(realm, context, handle)
{
}
WebGLVertexArrayObjectOES::~WebGLVertexArrayObjectOES() = default;
void WebGLVertexArrayObjectOES::initialize(JS::Realm& realm)
{
Base::initialize(realm);
WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGLVertexArrayObjectOES);
}
}