LibWeb/WebGL: Implement OES_vertex_array_object extension

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Luke Wilde 2025-01-09 19:17:19 +00:00 committed by Andreas Kling
commit 442f0b9a13
Notes: github-actions[bot] 2025-01-21 20:37:57 +00:00
10 changed files with 244 additions and 0 deletions

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/*
* Copyright (c) 2024, Andrew Kaster <andrew@ladybird.org>
* Copyright (c) 2025, Luke Wilde <luke@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibWeb/WebGL/Types.h>
#include <LibWeb/WebGL/WebGLObject.h>
namespace Web::WebGL {
class WebGLVertexArrayObjectOES : public WebGLObject {
WEB_PLATFORM_OBJECT(WebGLVertexArrayObjectOES, WebGLObject);
GC_DECLARE_ALLOCATOR(WebGLVertexArrayObjectOES);
public:
static GC::Ref<WebGLVertexArrayObjectOES> create(JS::Realm& realm, WebGLRenderingContextBase&, GLuint handle);
virtual ~WebGLVertexArrayObjectOES() override;
protected:
explicit WebGLVertexArrayObjectOES(JS::Realm&, WebGLRenderingContextBase&, GLuint handle);
virtual void initialize(JS::Realm&) override;
};
}