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LibWeb: Flip vertically PaintingSurface attached to WebGL context
OpenGL's origin is at the bottom-left corner, while Skia's origin is at the top-left corner. This change adds a transformation to compensate for this difference when rendering PaintingSurface attached to WebGL context.
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github-actions[bot]
2024-12-03 22:37:23 +00:00
Author: https://github.com/kalenikaliaksandr
Commit: 45e0f50463
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/2688
Reviewed-by: https://github.com/ADKaster ✅
3 changed files with 15 additions and 0 deletions
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@ -122,6 +122,7 @@ void OpenGLContext::allocate_painting_surface_if_needed()
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auto iosurface = Core::IOSurfaceHandle::create(m_size.width(), m_size.height());
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m_painting_surface = Gfx::PaintingSurface::wrap_iosurface(iosurface, m_skia_backend_context);
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m_painting_surface->set_flip_vertically();
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auto width = m_size.width();
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auto height = m_size.height();
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