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CodeGenerators: Delete unnecessary overrides in WebGL generator
getAttribLocation() and getAttribLocation() could be generated automatically so we don't need to have overriden function bodies for them.
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46b95182a0
Notes:
github-actions[bot]
2024-12-07 00:36:53 +00:00
Author: https://github.com/kalenikaliaksandr
Commit: 46b95182a0
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/2818
1 changed files with 0 additions and 16 deletions
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@ -520,14 +520,6 @@ public:
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continue;
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continue;
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}
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}
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if (function.name == "getAttribLocation"sv) {
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function_impl_generator.append(R"~~~(
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auto name_str = null_terminated_string(name);
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return glGetAttribLocation(program->handle(), name_str.data());
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)~~~");
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continue;
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}
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if (function.name == "vertexAttribPointer"sv) {
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if (function.name == "vertexAttribPointer"sv) {
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function_impl_generator.append(R"~~~(
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function_impl_generator.append(R"~~~(
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glVertexAttribPointer(index, size, type, normalized, stride, reinterpret_cast<void*>(offset));
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glVertexAttribPointer(index, size, type, normalized, stride, reinterpret_cast<void*>(offset));
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@ -629,14 +621,6 @@ public:
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continue;
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continue;
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}
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}
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if (function.name == "getUniformLocation"sv) {
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function_impl_generator.append(R"~~~(
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auto name_str = null_terminated_string(name);
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return WebGLUniformLocation::create(m_realm, glGetUniformLocation(program->handle(), name_str.data()));
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)~~~");
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continue;
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}
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if (function.name == "drawElements"sv) {
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if (function.name == "drawElements"sv) {
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function_impl_generator.append(R"~~~(
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function_impl_generator.append(R"~~~(
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glDrawElements(mode, count, type, reinterpret_cast<void*>(offset));
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glDrawElements(mode, count, type, reinterpret_cast<void*>(offset));
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