From 46f986bc2b4b7b9775cc2c45455dc2e5df9f7c52 Mon Sep 17 00:00:00 2001 From: Luke Wilde Date: Tue, 28 Jan 2025 16:09:42 +0000 Subject: [PATCH] LibWeb/WebGL: Implement copyTexImage2D Used by d3wasm for effects that use the current framebuffer as the texture, such as screen wipes. --- Libraries/LibWeb/WebGL/WebGLRenderingContextBase.idl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Libraries/LibWeb/WebGL/WebGLRenderingContextBase.idl b/Libraries/LibWeb/WebGL/WebGLRenderingContextBase.idl index be9e9bea818..8b7b7a223ba 100644 --- a/Libraries/LibWeb/WebGL/WebGLRenderingContextBase.idl +++ b/Libraries/LibWeb/WebGL/WebGLRenderingContextBase.idl @@ -66,7 +66,7 @@ interface mixin WebGLRenderingContextBase { undefined colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); undefined compileShader(WebGLShader shader); - [FIXME] undefined copyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); + undefined copyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); [FIXME] undefined copyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); WebGLBuffer? createBuffer();