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LibWeb: Support interpolating rotate
values
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parent
cf33dec6d6
commit
484a09d6a2
Notes:
github-actions[bot]
2025-07-22 10:11:19 +00:00
Author: https://github.com/tcl3
Commit: 484a09d6a2
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/5556
Reviewed-by: https://github.com/AtkinsSJ ✅
3 changed files with 705 additions and 0 deletions
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@ -177,6 +177,89 @@ static FloatVector4 slerp(FloatVector4 const& from, FloatVector4 const& to, floa
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return from * (cosf(delta * theta) - (product * w)) + to * w;
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}
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static RefPtr<CSSStyleValue const> interpolate_rotate(DOM::Element& element, CalculationContext calculation_context, CSSStyleValue const& a_from, CSSStyleValue const& a_to, float delta, AllowDiscrete allow_discrete)
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{
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if (a_from.to_keyword() == Keyword::None && a_to.to_keyword() == Keyword::None)
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return a_from;
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static auto zero_degrees_value = AngleStyleValue::create(Angle::make_degrees(0));
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static auto zero = TransformationStyleValue::create(PropertyID::Rotate, TransformFunction::Rotate, { zero_degrees_value });
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auto const& from = a_from.to_keyword() == Keyword::None ? *zero : a_from;
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auto const& to = a_to.to_keyword() == Keyword::None ? *zero : a_to;
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auto const& from_transform = from.as_transformation();
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auto const& to_transform = to.as_transformation();
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auto from_transform_type = from_transform.transform_function();
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auto to_transform_type = to_transform.transform_function();
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if (from_transform_type == to_transform_type && from_transform.values().size() == 1) {
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auto interpolated_angle = interpolate_value(element, calculation_context, from_transform.values()[0], to_transform.values()[0], delta, allow_discrete);
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if (!interpolated_angle)
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return {};
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return TransformationStyleValue::create(PropertyID::Rotate, from_transform_type, { *interpolated_angle.release_nonnull() });
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}
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FloatVector3 from_axis { 0, 0, 1 };
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auto from_angle_value = from_transform.values()[0];
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if (from_transform.values().size() == 4) {
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from_axis.set_x(from_transform.values()[0]->as_number().number());
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from_axis.set_y(from_transform.values()[1]->as_number().number());
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from_axis.set_z(from_transform.values()[2]->as_number().number());
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from_angle_value = from_transform.values()[3];
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}
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float from_angle = from_angle_value->as_angle().angle().to_radians();
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FloatVector3 to_axis { 0, 0, 1 };
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auto to_angle_value = to_transform.values()[0];
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if (to_transform.values().size() == 4) {
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to_axis.set_x(to_transform.values()[0]->as_number().number());
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to_axis.set_y(to_transform.values()[1]->as_number().number());
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to_axis.set_z(to_transform.values()[2]->as_number().number());
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to_angle_value = to_transform.values()[3];
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}
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float to_angle = to_angle_value->as_angle().angle().to_radians();
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auto from_axis_angle = [](FloatVector3 const& axis, float angle) -> FloatVector4 {
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auto normalized = axis.normalized();
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auto half_angle = angle / 2.0f;
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auto sin_half_angle = sin(half_angle);
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FloatVector4 result { normalized.x() * sin_half_angle, normalized.y() * sin_half_angle, normalized.z() * sin_half_angle, cosf(half_angle) };
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return result;
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};
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struct AxisAngle {
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FloatVector3 axis;
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float angle;
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};
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auto quaternion_to_axis_angle = [](FloatVector4 const& quaternion) {
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FloatVector3 axis { quaternion[0], quaternion[1], quaternion[2] };
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auto epsilon = 1e-5f;
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auto sin_half_angle = sqrtf(max(0.0f, 1.0f - quaternion[3] * quaternion[3]));
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if (sin_half_angle < epsilon)
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return AxisAngle { axis, quaternion[3] };
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auto angle = 2.0f * acosf(quaternion[3]);
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axis = axis * (1.0f / sin_half_angle);
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return AxisAngle { axis, angle };
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};
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auto from_quaternion = from_axis_angle(from_axis, from_angle);
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auto to_quaternion = from_axis_angle(to_axis, to_angle);
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auto interpolated_quaternion = slerp(from_quaternion, to_quaternion, delta);
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auto interpolated_axis_angle = quaternion_to_axis_angle(interpolated_quaternion);
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auto interpolated_x_axis = NumberStyleValue::create(interpolated_axis_angle.axis.x());
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auto interpolated_y_axis = NumberStyleValue::create(interpolated_axis_angle.axis.y());
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auto interpolated_z_axis = NumberStyleValue::create(interpolated_axis_angle.axis.z());
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auto interpolated_angle = AngleStyleValue::create(Angle::make_degrees(AK::to_degrees(interpolated_axis_angle.angle)));
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return TransformationStyleValue::create(
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PropertyID::Rotate,
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TransformFunction::Rotate3d,
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{ interpolated_x_axis, interpolated_y_axis, interpolated_z_axis, interpolated_angle });
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}
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ValueComparingRefPtr<CSSStyleValue const> interpolate_property(DOM::Element& element, PropertyID property_id, CSSStyleValue const& a_from, CSSStyleValue const& a_to, float delta, AllowDiscrete allow_discrete)
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{
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auto from = with_keyword_values_resolved(element, property_id, a_from);
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@ -273,6 +356,12 @@ ValueComparingRefPtr<CSSStyleValue const> interpolate_property(DOM::Element& ele
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return interpolate_discrete(from, to, delta, allow_discrete);
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}
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if (property_id == PropertyID::Rotate) {
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if (auto result = interpolate_rotate(element, calculation_context, from, to, delta, allow_discrete))
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return result;
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return interpolate_discrete(from, to, delta, allow_discrete);
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}
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// FIXME: Handle all custom animatable properties
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[[fallthrough]];
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}
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