diff --git a/Libraries/LibWeb/WebGL/WebGL2RenderingContextBase.idl b/Libraries/LibWeb/WebGL/WebGL2RenderingContextBase.idl index e7774cc3e1c..e5b56021b91 100644 --- a/Libraries/LibWeb/WebGL/WebGL2RenderingContextBase.idl +++ b/Libraries/LibWeb/WebGL/WebGL2RenderingContextBase.idl @@ -337,10 +337,10 @@ interface mixin WebGL2RenderingContextBase { [FIXME] GLint getFragDataLocation(WebGLProgram program, DOMString name); // [WebGLHandlesContextLoss] // Uniforms - [FIXME] undefined uniform1ui(WebGLUniformLocation? location, GLuint v0); - [FIXME] undefined uniform2ui(WebGLUniformLocation? location, GLuint v0, GLuint v1); - [FIXME] undefined uniform3ui(WebGLUniformLocation? location, GLuint v0, GLuint v1, GLuint v2); - [FIXME] undefined uniform4ui(WebGLUniformLocation? location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); + undefined uniform1ui(WebGLUniformLocation? location, GLuint v0); + undefined uniform2ui(WebGLUniformLocation? location, GLuint v0, GLuint v1); + undefined uniform3ui(WebGLUniformLocation? location, GLuint v0, GLuint v1, GLuint v2); + undefined uniform4ui(WebGLUniformLocation? location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); [FIXME] undefined uniform1uiv(WebGLUniformLocation? location, Uint32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0); [FIXME] undefined uniform2uiv(WebGLUniformLocation? location, Uint32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);