ProtocolServer: Stream the downloaded data if possible

This patchset makes ProtocolServer stream the downloads to its client
(LibProtocol), and as such changes the download API; a possible
download lifecycle could be as such:
notation = client->server:'>', server->client:'<', pipe activity:'*'
```
> StartDownload(GET, url, headers, {})
< Response(0, fd 8)
* {data, 1024b}
< HeadersBecameAvailable(0, response_headers, 200)
< DownloadProgress(0, 4K, 1024)
* {data, 1024b}
* {data, 1024b}
< DownloadProgress(0, 4K, 2048)
* {data, 1024b}
< DownloadProgress(0, 4K, 1024)
< DownloadFinished(0, true, 4K)
```

Since managing the received file descriptor is a pain, LibProtocol
implements `Download::stream_into(OutputStream)`, which can be used to
stream the download into any given output stream (be it a file, or
memory, or writing stuff with a delay, etc.).
Also, as some of the users of this API require all the downloaded data
upfront, LibProtocol also implements `set_should_buffer_all_input()`,
which causes the download instance to buffer all the data until the
download is complete, and to call the `on_buffered_download_finish`
hook.
This commit is contained in:
AnotherTest 2020-12-26 17:14:12 +03:30 committed by Andreas Kling
parent 36d642ee75
commit 4a2da10e38
Notes: sideshowbarker 2024-07-19 00:23:12 +09:00
55 changed files with 528 additions and 235 deletions

View file

@ -128,7 +128,7 @@ void HTMLScriptElement::prepare_script(Badge<HTMLDocumentParser>)
// FIXME: This load should be made asynchronous and the parser should spin an event loop etc.
ResourceLoader::the().load_sync(
url,
[this, url](auto& data, auto&) {
[this, url](auto data, auto&) {
if (data.is_null()) {
dbg() << "HTMLScriptElement: Failed to load " << url;
return;