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LibWeb/WebGL2: Implement readBuffer
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2024-12-14 08:08:03 +00:00
Author: https://github.com/Lubrsi Commit: https://github.com/LadybirdBrowser/ladybird/commit/4a4263d869d Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/2905
1 changed files with 1 additions and 1 deletions
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@ -300,7 +300,7 @@ interface mixin WebGL2RenderingContextBase {
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[FIXME] undefined framebufferTextureLayer(GLenum target, GLenum attachment, WebGLTexture? texture, GLint level, GLint layer);
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[FIXME] undefined invalidateFramebuffer(GLenum target, sequence<GLenum> attachments);
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[FIXME] undefined invalidateSubFramebuffer(GLenum target, sequence<GLenum> attachments, GLint x, GLint y, GLsizei width, GLsizei height);
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[FIXME] undefined readBuffer(GLenum src);
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undefined readBuffer(GLenum src);
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// Renderbuffer objects
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any getInternalformatParameter(GLenum target, GLenum internalformat, GLenum pname);
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