LibWeb/WebGL2: Implement readBuffer

This commit is contained in:
Luke Wilde 2024-12-13 21:32:59 +00:00 committed by Alexander Kalenik
parent ced5eea610
commit 4a4263d869
Notes: github-actions[bot] 2024-12-14 08:08:03 +00:00

View file

@ -300,7 +300,7 @@ interface mixin WebGL2RenderingContextBase {
[FIXME] undefined framebufferTextureLayer(GLenum target, GLenum attachment, WebGLTexture? texture, GLint level, GLint layer);
[FIXME] undefined invalidateFramebuffer(GLenum target, sequence<GLenum> attachments);
[FIXME] undefined invalidateSubFramebuffer(GLenum target, sequence<GLenum> attachments, GLint x, GLint y, GLsizei width, GLsizei height);
[FIXME] undefined readBuffer(GLenum src);
undefined readBuffer(GLenum src);
// Renderbuffer objects
any getInternalformatParameter(GLenum target, GLenum internalformat, GLenum pname);