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LibGL: Remove unnecessary break;
from SoftwareGLContext
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parent
d885cc102b
commit
4abd6aa198
Notes:
sideshowbarker
2024-07-17 22:57:46 +09:00
Author: https://github.com/gmta
Commit: 4abd6aa198
Pull-request: https://github.com/SerenityOS/serenity/pull/11108
Reviewed-by: https://github.com/alimpfard
Reviewed-by: https://github.com/awesomekling
Reviewed-by: https://github.com/sunverwerth ✅
1 changed files with 0 additions and 1 deletions
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@ -1421,7 +1421,6 @@ void SoftwareGLContext::gl_bind_texture(GLenum target, GLuint texture)
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break;
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break;
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default:
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default:
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VERIFY_NOT_REACHED();
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VERIFY_NOT_REACHED();
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break;
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}
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}
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m_allocated_textures.set(texture, texture_object);
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m_allocated_textures.set(texture, texture_object);
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