LibWeb: Merge WebGLRenderingContextBase into WebGLRenderingContext

There is no need to have a separate class for WebGLRenderingContextBase
mixin.
This commit is contained in:
Aliaksandr Kalenik 2024-11-29 20:49:59 +01:00 committed by Alexander Kalenik
commit 4bf9bf7972
Notes: github-actions[bot] 2024-12-03 22:37:41 +00:00
5 changed files with 391 additions and 437 deletions

View file

@ -7,15 +7,17 @@
#pragma once
#include <AK/OwnPtr.h>
#include <LibGC/Ptr.h>
#include <LibWeb/Bindings/PlatformObject.h>
#include <LibWeb/WebGL/WebGLRenderingContextBase.h>
#include <LibWeb/Forward.h>
#include <LibWeb/WebGL/OpenGLContext.h>
#include <LibWeb/WebGL/Types.h>
#include <LibWeb/WebGL/WebGLContextAttributes.h>
namespace Web::WebGL {
class WebGLRenderingContext final : public WebGLRenderingContextBase {
WEB_PLATFORM_OBJECT(WebGLRenderingContext, WebGLRenderingContextBase);
class WebGLRenderingContext : public Bindings::PlatformObject {
WEB_PLATFORM_OBJECT(WebGLRenderingContext, Bindings::PlatformObject);
GC_DECLARE_ALLOCATOR(WebGLRenderingContext);
public:
@ -23,10 +25,84 @@ public:
virtual ~WebGLRenderingContext() override;
void present();
void needs_to_present();
GC::Ref<HTML::HTMLCanvasElement> canvas_for_binding() const;
bool is_context_lost() const;
RefPtr<Gfx::PaintingSurface> surface();
void set_size(Gfx::IntSize const&);
void reset_to_default_state();
Optional<Vector<String>> get_supported_extensions() const;
JS::Object* get_extension(String const& name) const;
void active_texture(GLenum texture);
void clear(GLbitfield mask);
void clear_color(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
void clear_depth(GLclampf depth);
void clear_stencil(GLint s);
void color_mask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
void cull_face(GLenum mode);
void depth_func(GLenum func);
void depth_mask(GLboolean mask);
void depth_range(GLclampf z_near, GLclampf z_far);
void finish();
void flush();
void front_face(GLenum mode);
GLenum get_error();
void line_width(GLfloat width);
void polygon_offset(GLfloat factor, GLfloat units);
void scissor(GLint x, GLint y, GLsizei width, GLsizei height);
void stencil_op(GLenum fail, GLenum zfail, GLenum zpass);
void stencil_op_separate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
void viewport(GLint x, GLint y, GLsizei width, GLsizei height);
private:
virtual void initialize(JS::Realm&) override;
WebGLRenderingContext(JS::Realm&, HTML::HTMLCanvasElement&, NonnullOwnPtr<OpenGLContext> context, WebGLContextAttributes context_creation_parameters, WebGLContextAttributes actual_context_parameters);
virtual void visit_edges(Cell::Visitor&) override;
OwnPtr<OpenGLContext> m_context;
GC::Ref<HTML::HTMLCanvasElement> m_canvas_element;
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#context-creation-parameters
// Each WebGLRenderingContext has context creation parameters, set upon creation, in a WebGLContextAttributes object.
WebGLContextAttributes m_context_creation_parameters {};
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#actual-context-parameters
// Each WebGLRenderingContext has actual context parameters, set each time the drawing buffer is created, in a WebGLContextAttributes object.
WebGLContextAttributes m_actual_context_parameters {};
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#webgl-context-lost-flag
// Each WebGLRenderingContext has a webgl context lost flag, which is initially unset.
bool m_context_lost { false };
// WebGL presents its drawing buffer to the HTML page compositor immediately before a compositing operation, but only if at least one of the following has occurred since the previous compositing operation:
// - Context creation
// - Canvas resize
// - clear, drawArrays, or drawElements has been called while the drawing buffer is the currently bound framebuffer
bool m_should_present { true };
GLenum m_error { 0 };
void set_error(GLenum error);
};
}