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LibWeb: Bring up basic external script execution in the new parser
This only works in some narrow cases, but should be enough for our own welcome.html at least. :^)
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parent
2cb50f6750
commit
4c9c6b3a7b
Notes:
sideshowbarker
2024-07-19 06:03:49 +09:00
Author: https://github.com/awesomekling Commit: https://github.com/SerenityOS/serenity/commit/4c9c6b3a7bf
7 changed files with 60 additions and 3 deletions
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@ -424,4 +424,9 @@ void Document::set_pending_parsing_blocking_script(Badge<HTMLScriptElement>, HTM
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m_pending_parsing_blocking_script = script;
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}
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NonnullRefPtr<HTMLScriptElement> Document::take_pending_parsing_blocking_script(Badge<HTMLDocumentParser>)
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{
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return m_pending_parsing_blocking_script.release_nonnull();
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}
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}
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@ -130,6 +130,8 @@ public:
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NonnullRefPtr<Text> create_text_node(const String& data);
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void set_pending_parsing_blocking_script(Badge<HTMLScriptElement>, HTMLScriptElement*);
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HTMLScriptElement* pending_parsing_blocking_script() { return m_pending_parsing_blocking_script; }
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NonnullRefPtr<HTMLScriptElement> take_pending_parsing_blocking_script(Badge<HTMLDocumentParser>);
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private:
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virtual RefPtr<LayoutNode> create_layout_node(const StyleProperties* parent_style) const override;
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@ -189,7 +189,8 @@ void HTMLScriptElement::prepare_script(Badge<HTMLDocumentParser>)
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// FIXME: Check classic vs. module script type
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ResourceLoader::the().load(url, [this, url](auto& data, auto&) {
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// FIXME: This load should be made asynchronous and the parser should spin an event loop etc.
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ResourceLoader::the().load_sync(url, [this, url](auto& data, auto&) {
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if (data.is_null()) {
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dbg() << "HTMLScriptElement: Failed to load " << url;
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return;
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@ -212,6 +213,7 @@ void HTMLScriptElement::prepare_script(Badge<HTMLDocumentParser>)
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}
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else if (has_attribute("src") && m_parser_inserted && !has_attribute("async")) {
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document().set_pending_parsing_blocking_script({}, this);
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when_the_script_is_ready([this] {
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m_ready_to_be_parser_executed = true;
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@ -234,6 +236,7 @@ void HTMLScriptElement::prepare_script(Badge<HTMLDocumentParser>)
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void HTMLScriptElement::script_became_ready()
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{
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m_script_ready = true;
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if (!m_script_ready_callback)
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return;
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m_script_ready_callback();
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@ -40,15 +40,16 @@ public:
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virtual void children_changed() override;
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bool is_non_blocking() const { return m_non_blocking; }
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bool is_ready_to_be_parser_executed() const { return m_ready_to_be_parser_executed; }
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void set_parser_document(Badge<HTMLDocumentParser>, Document&);
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void set_non_blocking(Badge<HTMLDocumentParser>, bool);
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void prepare_script(Badge<HTMLDocumentParser>);
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void execute_script();
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private:
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void script_became_ready();
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void when_the_script_is_ready(Function<void()>);
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void execute_script();
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WeakPtr<Document> m_parser_document;
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WeakPtr<Document> m_preparation_time_document;
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@ -704,8 +704,48 @@ void HTMLDocumentParser::handle_text(HTMLToken& token)
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if (script_nesting_level() == 0)
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m_parser_pause_flag = false;
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// FIXME: Handle tokenizer insertion point stuff here too.
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while (document().pending_parsing_blocking_script()) {
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if (script_nesting_level() != 0) {
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m_parser_pause_flag = true;
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// FIXME: Abort the processing of any nested invocations of the tokenizer,
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// yielding control back to the caller. (Tokenization will resume when
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// the caller returns to the "outer" tree construction stage.)
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TODO();
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} else {
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auto the_script = document().take_pending_parsing_blocking_script({});
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m_tokenizer.set_blocked(true);
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// FIXME: If the parser's Document has a style sheet that is blocking scripts
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// or the script's "ready to be parser-executed" flag is not set:
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// spin the event loop until the parser's Document has no style sheet
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// that is blocking scripts and the script's "ready to be parser-executed"
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// flag is set.
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ASSERT(the_script->is_ready_to_be_parser_executed());
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if (m_aborted)
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return;
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m_tokenizer.set_blocked(false);
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// FIXME: Handle tokenizer insertion point stuff here too.
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ASSERT(script_nesting_level() == 0);
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increment_script_nesting_level();
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the_script->execute_script();
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decrement_script_nesting_level();
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ASSERT(script_nesting_level() == 0);
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m_parser_pause_flag = false;
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// FIXME: Handle tokenizer insertion point stuff here too.
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}
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}
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return;
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}
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if (token.is_end_tag()) {
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m_stack_of_open_elements.pop();
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m_insertion_mode = m_original_insertion_mode;
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@ -121,7 +121,7 @@ private:
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bool m_parsing_fragment { false };
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bool m_scripting_enabled { true };
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bool m_invoked_via_document_write { false };
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bool m_aborted { false };
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bool m_parser_pause_flag { false };
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size_t m_script_nesting_level { 0 };
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@ -130,6 +130,9 @@ public:
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void switch_to(Badge<HTMLDocumentParser>, State new_state);
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void set_blocked(bool b) { m_blocked = b; }
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bool is_blocked() const { return m_blocked; }
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private:
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Optional<u32> next_codepoint();
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Optional<u32> peek_codepoint(size_t offset) const;
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@ -172,5 +175,8 @@ private:
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Queue<HTMLToken> m_queued_tokens;
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u32 m_character_reference_code { 0 };
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bool m_blocked { false };
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};
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}
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