LibWeb/WebGL: Implement getAttachedShaders

This commit is contained in:
Luke Wilde 2025-01-09 19:16:19 +00:00 committed by Andreas Kling
commit 4cb5a980e5
Notes: github-actions[bot] 2025-01-21 20:38:24 +00:00
2 changed files with 29 additions and 1 deletions

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@ -106,7 +106,7 @@ interface mixin WebGLRenderingContextBase {
WebGLActiveInfo? getActiveAttrib(WebGLProgram program, GLuint index);
WebGLActiveInfo? getActiveUniform(WebGLProgram program, GLuint index);
[FIXME] sequence<WebGLShader>? getAttachedShaders(WebGLProgram program);
sequence<WebGLShader>? getAttachedShaders(WebGLProgram program);
GLint getAttribLocation(WebGLProgram program, DOMString name);