LibJS: Add length property to ScriptFunction

This commit is contained in:
Linus Groh 2020-04-04 14:34:27 +01:00 committed by Andreas Kling
parent cd3e2690eb
commit 4d931b524d
Notes: sideshowbarker 2024-07-19 07:56:25 +09:00
3 changed files with 37 additions and 0 deletions

View file

@ -24,8 +24,10 @@
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <AK/Function.h>
#include <LibJS/AST.h>
#include <LibJS/Interpreter.h>
#include <LibJS/Runtime/Error.h>
#include <LibJS/Runtime/ScriptFunction.h>
#include <LibJS/Runtime/Value.h>
@ -35,6 +37,7 @@ ScriptFunction::ScriptFunction(const ScopeNode& body, Vector<FlyString> paramete
: m_body(body)
, m_parameters(move(parameters))
{
put_native_property("length", length_getter, length_setter);
}
ScriptFunction::~ScriptFunction()
@ -60,4 +63,18 @@ Value ScriptFunction::construct(Interpreter& interpreter)
return call(interpreter);
}
Value ScriptFunction::length_getter(Interpreter& interpreter)
{
auto* this_object = interpreter.this_value().to_object(interpreter.heap());
if (!this_object)
return {};
if (!this_object->is_function())
return interpreter.throw_exception<Error>("TypeError", "Not a function");
return Value(static_cast<i32>(static_cast<const ScriptFunction*>(this_object)->parameters().size()));
}
void ScriptFunction::length_setter(Interpreter&, Value)
{
}
}

View file

@ -45,6 +45,9 @@ private:
virtual bool is_script_function() const final { return true; }
virtual const char* class_name() const override { return "ScriptFunction"; }
static Value length_getter(Interpreter&);
static void length_setter(Interpreter&, Value);
NonnullRefPtr<ScopeNode> m_body;
const Vector<FlyString> m_parameters;
};

View file

@ -0,0 +1,17 @@
function assert(x) { if (!x) throw 1; }
try {
function foo() { }
assert(foo.length === 0);
assert((foo.length = 5) === 5);
assert(foo.length === 0);
function bar(a, b, c) {}
assert(bar.length === 3);
assert((bar.length = 5) === 5);
assert(bar.length === 3);
console.log("PASS");
} catch (e) {
console.log("FAIL: " + e);
}