LibJS: Use a premade shape for NativeFunction with length and name
Some checks are pending
CI / Lagom (x86_64, Fuzzers_CI, false, ubuntu-24.04, Linux, Clang) (push) Waiting to run
CI / Lagom (arm64, Sanitizer_CI, false, macos-15, macOS, Clang) (push) Waiting to run
CI / Lagom (x86_64, Sanitizer_CI, false, ubuntu-24.04, Linux, GNU) (push) Waiting to run
CI / Lagom (x86_64, Sanitizer_CI, true, ubuntu-24.04, Linux, Clang) (push) Waiting to run
Package the js repl as a binary artifact / build-and-package (arm64, macos-15, macOS, macOS-universal2) (push) Waiting to run
Package the js repl as a binary artifact / build-and-package (x86_64, ubuntu-24.04, Linux, Linux-x86_64) (push) Waiting to run
Run test262 and test-wasm / run_and_update_results (push) Waiting to run
Lint Code / lint (push) Waiting to run
Label PRs with merge conflicts / auto-labeler (push) Waiting to run
Push notes / build (push) Waiting to run

~2% of the Speedometer 2.1 profile was just repeatedly performing the
shape transitions to add these two properties. We can avoid all that
work by caching a premade shape.
This commit is contained in:
Andreas Kling 2025-04-08 22:23:28 +02:00 committed by Andreas Kling
commit 4e9bc0a437
Notes: github-actions[bot] 2025-04-09 05:23:00 +00:00
5 changed files with 38 additions and 8 deletions

View file

@ -54,14 +54,16 @@ GC::Ref<NativeFunction> NativeFunction::create(Realm& allocating_realm, Function
// 9. Set func.[[InitialName]] to null.
auto function = allocating_realm.create<NativeFunction>(GC::create_function(vm.heap(), move(behaviour)), prototype, *realm.value());
function->unsafe_set_shape(realm.value()->intrinsics().native_function_shape());
// 10. Perform SetFunctionLength(func, length).
function->set_function_length(length);
function->put_direct(realm.value()->intrinsics().native_function_length_offset(), Value { length });
// 11. If prefix is not present, then
// a. Perform SetFunctionName(func, name).
// 12. Else,
// a. Perform SetFunctionName(func, name, prefix).
function->set_function_name(name, prefix);
function->put_direct(realm.value()->intrinsics().native_function_name_offset(), function->make_function_name(name, prefix));
// 13. Return func.
return function;