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HackStudio: Implement custom JS -> C++ "proxy" objects
This patch adds a custom JS Object type that will convert written properties to their C++ equivalents, reflecting JS writes back to the debugging session. This is better than a simple proxy because printing this custom object works as expected because properties still exist on the object as existing handlers expect.
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parent
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4f2c0e9968
Notes:
sideshowbarker
2024-07-18 19:06:09 +09:00
Author: https://github.com/FalseHonesty
Commit: 4f2c0e9968
Pull-request: https://github.com/SerenityOS/serenity/pull/6285
Reviewed-by: https://github.com/itamar8910 ✅
Reviewed-by: https://github.com/linusg
5 changed files with 111 additions and 36 deletions
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@ -6,6 +6,7 @@
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#include "DebuggerGlobalJSObject.h"
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#include "Debugger.h"
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#include "DebuggerVariableJSObject.h"
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#include <LibJS/Runtime/Object.h>
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#include <LibJS/Runtime/ProxyObject.h>
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@ -83,45 +84,16 @@ Optional<JS::Value> DebuggerGlobalJSObject::debugger_to_js(const Debug::DebugInf
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return JS::Value(value.value() != 0);
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}
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auto& global = const_cast<DebuggerGlobalJSObject&>(*this);
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auto* object = JS::Object::create_empty(global);
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auto* handler = JS::Object::create_empty(global);
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auto proxy = JS::ProxyObject::create(global, *object, *handler);
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auto set = [&](JS::VM& vm, JS::GlobalObject&) {
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auto property = vm.argument(1).value_or(JS::js_undefined());
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if (!property.is_string())
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return JS::Value(false);
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auto property_name = property.as_string().string();
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auto value = vm.argument(2).value_or(JS::js_undefined());
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dbgln("prop name {}", property_name);
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auto it = variable.members.find_if([&](auto& variable) {
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dbgln("candidate debugger var name: {}", variable->name);
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return variable->name == property_name;
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});
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if (it.is_end())
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return JS::Value(false);
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auto& member = **it;
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dbgln("Found var {}", member.name);
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auto new_value = js_to_debugger(value, member);
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Debugger::the().session()->poke((u32*)member.location_data.address, new_value.value());
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return JS::Value(true);
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};
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handler->define_native_function("set", move(set), 4);
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auto* object = DebuggerVariableJSObject::create(const_cast<DebuggerGlobalJSObject&>(*this), variable);
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for (auto& member : variable.members) {
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auto member_value = debugger_to_js(member);
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if (!member_value.has_value())
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continue;
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object->put(member.name, member_value.value());
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object->put(member.name, member_value.value(), {});
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}
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return proxy;
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object->finish_writing_properties();
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return JS::Value(object);
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}
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Optional<u32> DebuggerGlobalJSObject::js_to_debugger(JS::Value value, const Debug::DebugInfo::VariableInfo& variable) const
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