LibWeb: Use 'FIXME' extended attribute where possible

This improves the debuggability of many live web pages :^)
This commit is contained in:
Shannon Booth 2024-05-19 22:15:54 +12:00 committed by Andreas Kling
commit 4fe0cbcf85
Notes: sideshowbarker 2024-07-17 18:06:52 +09:00
55 changed files with 184 additions and 187 deletions

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@ -4,7 +4,7 @@
[Exposed=Window]
interface SVGClipPathElement : SVGElement {
// FIXME: readonly attribute SVGAnimatedEnumeration clipPathUnits;
// FIXME: readonly attribute SVGAnimatedTransformList transform;
[FIXME] readonly attribute SVGAnimatedEnumeration clipPathUnits;
[FIXME] readonly attribute SVGAnimatedTransformList transform;
};

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@ -3,5 +3,5 @@
// https://svgwg.org/svg2-draft/types.html#InterfaceSVGFitToViewBox
interface mixin SVGFitToViewBox {
[SameObject, ImplementedAs=view_box_for_bindings] readonly attribute SVGAnimatedRect viewBox;
// FIXME: [SameObject] readonly attribute SVGAnimatedPreserveAspectRatio preserveAspectRatio;
[FIXME, SameObject] readonly attribute SVGAnimatedPreserveAspectRatio preserveAspectRatio;
};

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@ -10,9 +10,9 @@ interface SVGGradientElement : SVGElement {
const unsigned short SVG_SPREADMETHOD_REFLECT = 2;
const unsigned short SVG_SPREADMETHOD_REPEAT = 3;
// FIXME: [SameObject] readonly attribute SVGAnimatedEnumeration gradientUnits;
// FIXME: [SameObject] readonly attribute SVGAnimatedTransformList gradientTransform;
// FIXME: [SameObject] readonly attribute SVGAnimatedEnumeration spreadMethod;
[FIXME, SameObject] readonly attribute SVGAnimatedEnumeration gradientUnits;
[FIXME, SameObject] readonly attribute SVGAnimatedTransformList gradientTransform;
[FIXME, SameObject] readonly attribute SVGAnimatedEnumeration spreadMethod;
};

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@ -14,6 +14,6 @@ interface SVGGraphicsElement : SVGElement {
[SameObject] readonly attribute SVGAnimatedTransformList transform;
DOMRect getBBox(optional SVGBoundingBoxOptions options = {});
// FIXME: DOMMatrix? getCTM();
// FIXME: DOMMatrix? getScreenCTM();
[FIXME] DOMMatrix? getCTM();
[FIXME] DOMMatrix? getScreenCTM();
};

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@ -3,12 +3,10 @@
// https://drafts.fxtf.org/css-masking/#InterfaceSVGMaskElement
[Exposed=Window]
interface SVGMaskElement : SVGElement {
// FIXME: readonly attribute SVGAnimatedEnumeration maskUnits;
// FIXME: readonly attribute SVGAnimatedEnumeration maskContentUnits;
// FIXME: readonly attribute SVGAnimatedLength x;
// FIXME: readonly attribute SVGAnimatedLength y;
// FIXME: readonly attribute SVGAnimatedLength width;
// FIXME: readonly attribute SVGAnimatedLength height;
[FIXME] readonly attribute SVGAnimatedEnumeration maskUnits;
[FIXME] readonly attribute SVGAnimatedEnumeration maskContentUnits;
[FIXME] readonly attribute SVGAnimatedLength x;
[FIXME] readonly attribute SVGAnimatedLength y;
[FIXME] readonly attribute SVGAnimatedLength width;
[FIXME] readonly attribute SVGAnimatedLength height;
};

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@ -22,12 +22,12 @@ interface SVGSVGElement : SVGGraphicsElement {
// FIMXE: SVGNumber createSVGNumber();
SVGLength createSVGLength();
// FIXME: SVGAngle createSVGAngle();
[FIXME] SVGAngle createSVGAngle();
DOMPoint createSVGPoint();
DOMMatrix createSVGMatrix();
DOMRect createSVGRect();
SVGTransform createSVGTransform();
// FIXME: SVGTransform createSVGTransformFromMatrix(optional DOMMatrix2DInit matrix = {});
[FIXME] SVGTransform createSVGTransformFromMatrix(optional DOMMatrix2DInit matrix = {});
Element getElementById(DOMString elementId);

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@ -9,17 +9,17 @@ interface SVGTextContentElement : SVGGraphicsElement {
const unsigned short LENGTHADJUST_SPACING = 1;
const unsigned short LENGTHADJUST_SPACINGANDGLYPHS = 2;
// FIXME: [SameObject] readonly attribute SVGAnimatedLength textLength;
// FIXME:[SameObject] readonly attribute SVGAnimatedEnumeration lengthAdjust;
[FIXME, SameObject] readonly attribute SVGAnimatedLength textLength;
[FIXME, SameObject] readonly attribute SVGAnimatedEnumeration lengthAdjust;
long getNumberOfChars();
// FIXME: float getComputedTextLength();
// FIXME: float getSubStringLength(unsigned long charnum, unsigned long nchars);
[FIXME] float getComputedTextLength();
[FIXME] float getSubStringLength(unsigned long charnum, unsigned long nchars);
DOMPoint getStartPositionOfChar(unsigned long charnum);
// FIXME: DOMPoint getEndPositionOfChar(unsigned long charnum);
// FIXME: DOMRect getExtentOfChar(unsigned long charnum);
// FIXME: float getRotationOfChar(unsigned long charnum);
// FIXME: long getCharNumAtPosition(optional DOMPointInit point = {});
// FIXME: undefined selectSubString(unsigned long charnum, unsigned long nchars);
[FIXME] DOMPoint getEndPositionOfChar(unsigned long charnum);
[FIXME] DOMRect getExtentOfChar(unsigned long charnum);
[FIXME] float getRotationOfChar(unsigned long charnum);
[FIXME] long getCharNumAtPosition(optional DOMPointInit point = {});
[FIXME] undefined selectSubString(unsigned long charnum, unsigned long nchars);
};

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@ -14,9 +14,9 @@ interface SVGTextPathElement : SVGTextContentElement {
const unsigned short TEXTPATH_SPACINGTYPE_AUTO = 1;
const unsigned short TEXTPATH_SPACINGTYPE_EXACT = 2;
// FIXME: [SameObject] readonly attribute SVGAnimatedLength startOffset;
// FIXME: [SameObject] readonly attribute SVGAnimatedEnumeration method;
// FIXME: [SameObject] readonly attribute SVGAnimatedEnumeration spacing;
[FIXME, SameObject] readonly attribute SVGAnimatedLength startOffset;
[FIXME, SameObject] readonly attribute SVGAnimatedEnumeration method;
[FIXME, SameObject] readonly attribute SVGAnimatedEnumeration spacing;
};
SVGTextPathElement includes SVGURIReference;

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@ -3,9 +3,9 @@
// https://svgwg.org/svg2-draft/text.html#InterfaceSVGTextPositioningElement
[Exposed=Window]
interface SVGTextPositioningElement : SVGTextContentElement {
// FIXME: [SameObject] readonly attribute SVGAnimatedLengthList x;
// FIXME: [SameObject] readonly attribute SVGAnimatedLengthList y;
// FIXME: [SameObject] readonly attribute SVGAnimatedLengthList dx;
// FIXME: [SameObject] readonly attribute SVGAnimatedLengthList dy;
// FIXME: [SameObject] readonly attribute SVGAnimatedNumberList rotate;
[FIXME, SameObject] readonly attribute SVGAnimatedLengthList x;
[FIXME, SameObject] readonly attribute SVGAnimatedLengthList y;
[FIXME, SameObject] readonly attribute SVGAnimatedLengthList dx;
[FIXME, SameObject] readonly attribute SVGAnimatedLengthList dy;
[FIXME, SameObject] readonly attribute SVGAnimatedNumberList rotate;
};

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@ -11,10 +11,10 @@ interface SVGTransform {
const unsigned short SVG_TRANSFORM_SKEWY = 6;
readonly attribute unsigned short type;
// FIXME: [SameObject] readonly attribute DOMMatrix matrix;
[FIXME, SameObject] readonly attribute DOMMatrix matrix;
readonly attribute float angle;
// FIXME: undefined setMatrix(optional DOMMatrix2DInit matrix = {});
[FIXME] undefined setMatrix(optional DOMMatrix2DInit matrix = {});
undefined setTranslate(float tx, float ty);
undefined setScale(float sx, float sy);
undefined setRotate(float angle, float cx, float cy);

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@ -3,19 +3,19 @@
// https://svgwg.org/svg2-draft/single-page.html#coords-InterfaceSVGTransformList
[Exposed=Window]
interface SVGTransformList {
// FIXME: readonly attribute unsigned long length;
// FIXME: readonly attribute unsigned long numberOfItems;
[FIXME] readonly attribute unsigned long length;
[FIXME] readonly attribute unsigned long numberOfItems;
// FIXME: undefined clear();
[FIXME] undefined clear();
// FIXME: SVGTransform initialize(SVGTransform newItem);
getter SVGTransform getItem(unsigned long index);
// FIXME: SVGTransform insertItemBefore(SVGTransform newItem, unsigned long index);
// FIXME: SVGTransform replaceItem(SVGTransform newItem, unsigned long index);
// FIXME: SVGTransform removeItem(unsigned long index);
[FIXME] SVGTransform insertItemBefore(SVGTransform newItem, unsigned long index);
[FIXME] SVGTransform replaceItem(SVGTransform newItem, unsigned long index);
[FIXME] SVGTransform removeItem(unsigned long index);
SVGTransform appendItem(SVGTransform newItem);
// FIXME: setter undefined (unsigned long index, SVGTransform newItem);
// Additional methods not common to other list interfaces.
// FIXME: SVGTransform createSVGTransformFromMatrix(optional DOMMatrix2DInit matrix = {});
// FIXME: SVGTransform? consolidate();
[FIXME] SVGTransform createSVGTransformFromMatrix(optional DOMMatrix2DInit matrix = {});
[FIXME] SVGTransform? consolidate();
};