Rework WindowServer to use select() in its main event loop.

The system can finally idle without burning CPU. :^)

There are some issues with scheduling making the mouse cursor sloppy
and unresponsive that need to be dealt with.
This commit is contained in:
Andreas Kling 2019-01-16 17:20:58 +01:00
parent f7ca6d254d
commit 4fef895eda
Notes: sideshowbarker 2024-07-19 16:01:27 +09:00
15 changed files with 121 additions and 33 deletions

View file

@ -37,6 +37,7 @@ VirtualConsole* tty3;
Keyboard* keyboard;
PS2MouseDevice* ps2mouse;
GUIEventDevice* gui_event_device;
VFS* vfs;
#ifdef STRESS_TEST_SPAWNING
static void spawn_stress() NORETURN;
@ -62,8 +63,6 @@ static void init_stage2()
{
Syscall::initialize();
auto vfs = make<VFS>();
auto dev_zero = make<ZeroDevice>();
vfs->register_character_device(*dev_zero);
@ -138,6 +137,9 @@ void init()
gdt_init();
idt_init();
VFS::initialize_globals();
vfs = new VFS;
keyboard = new Keyboard;
ps2mouse = new PS2MouseDevice;
gui_event_device = new GUIEventDevice;
@ -153,7 +155,6 @@ void init()
MemoryManager::initialize();
VFS::initialize_globals();
StringImpl::initialize_globals();
PIT::initialize();